Tom Payne
022a7a03e0
Use oli.FrameState instead of ol.FrameState
2014-03-10 14:48:23 +01:00
Frederic Junod
f0f2a2d2b0
Set control map in 'add' and 'remove' event handler
2014-03-06 09:03:38 +01:00
Frederic Junod
3dc9d296eb
Set interaction map in 'add' and 'remove' event handler
2014-03-06 09:01:50 +01:00
Frederic Junod
9d8243a772
Set overlay map in 'add' and 'remove' event handler
2014-03-06 09:00:00 +01:00
Tom Payne
9a7261d6b3
Remove ol.Map#withFrozenRendering
2014-02-27 19:01:39 +01:00
Tom Payne
dd83952c28
Make renderSync always force a render
2014-02-27 18:59:05 +01:00
Tom Payne
443e7d9a8c
Add ol.Map#isRendered
2014-02-20 19:56:22 +01:00
Tom Payne
316c146613
Switch to asynchronous rendering by default
2014-02-20 19:42:00 +01:00
Tom Payne
a8f932fa07
Rename ol.Map#requestRenderFrame to ol.Map#render
2014-02-20 16:54:20 +01:00
Tom Payne
ebdb5dce22
Rename ol.Map#render to ol.Map#renderSync
2014-02-20 03:05:31 +01:00
Antoine Abt
04f1f2120b
Merge pull request #1697 from tonio/remove_renderer_guess
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Remove `ol.RendererHints.createFromQueryData` from the library
2014-02-17 08:21:18 +01:00
Antoine Abt
4dd8c248f5
Remove ol.RendererHints.createFromQueryData
2014-02-14 09:32:14 +01:00
ahocevar
adad57d481
Make the default effectively truthy
2014-02-13 22:52:48 +01:00
ahocevar
aa5a08a377
No typecast needed
2014-02-13 22:29:20 +01:00
ahocevar
3cc1dad2e0
Make loading parameters configurable
2014-02-13 22:08:26 +01:00
ahocevar
877e881a52
Do not load tiles while interacting
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Especially on mobile devices, loading just a single tile can
cause major janks. During animations, it is fine to just skip
frames. But during user interaction (e.g. dragging), a more
instant visual feedback is desirable.
2014-02-13 21:03:21 +01:00
Éric Lemoine
09beba69ad
Remove the map renderers option
2014-02-06 16:56:15 +01:00
Éric Lemoine
a91e6e2442
Accept string for keyboardEventTarget option
2014-02-04 15:48:44 +01:00
Éric Lemoine
cf5aada8cf
Add a keyboardEventTarget option to the map
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This option allows specifying the element to listen to keyboard events on.
2014-02-04 15:46:50 +01:00
Tom Payne
6455c920f6
Make ol.Map#isDef checking stricter
2014-02-04 11:47:49 +01:00
Tom Payne
c5dd7988c9
Use ol.ENABLE_* to help Compiler eliminate unreachable code
2014-01-30 11:20:59 +01:00
Tom Payne
18bbf5bcec
Improve type checking in ol.Map
2014-01-30 11:20:59 +01:00
Tom Payne
318fc68159
Convert ol.MapBrowserEvent#get* methods into properties
2014-01-29 14:51:27 +01:00
Éric Lemoine
e83ec2976f
Change forEachFeatureAtPixel arguments names
2014-01-17 11:38:06 +01:00
Tom Payne
010f643f8f
Use opt_this instead of opt_obj in ol.Map
2014-01-15 14:52:53 +01:00
Tom Payne
4667dec7c3
Rename devicePixelRatio to pixelRatio in ol.FrameState
2014-01-15 09:46:27 +01:00
Éric Lemoine
e76ec3b292
Merge pull request #1504 from elemoine/vector-api-image-vector-hit-detection
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[vector-api] Vector image hit detection
2014-01-14 03:33:47 -08:00
Éric Lemoine
f7be1c155e
Hit detection refactoring
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Get the frame state from the map instead of storing values in the layer renderers.
2014-01-14 12:26:49 +01:00
Tom Payne
610eefb932
Merge remote-tracking branch 'openlayers/master' into vector-api
2014-01-13 16:07:39 +01:00
Tom Payne
3f851ad392
Use compressed logo URL
2014-01-13 14:45:13 +01:00
Tom Payne
b7e906fe09
Add ol3Logo option to ol.Map
2014-01-13 14:29:41 +01:00
Tom Payne
ab0268a8f1
Merge remote-tracking branch 'openlayers/master' into vector-api
2014-01-10 15:00:27 +01:00
Tim Schaub
36e2e51899
Only create a frame state if the map has non-zero size
2014-01-09 18:23:53 -07:00
Tom Payne
2342f83a48
Merge remote-tracking branch 'openlayers/master' into vector-api
2014-01-02 18:28:30 +01:00
Tom Payne
9ea44d10ce
Use goog.style.getContentBoxSize to calculate map size
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This takes into account any border.
2014-01-02 16:49:09 +01:00
Tom Payne
7cadb6824e
Merge remote-tracking branch 'openlayers/master' into vector-api
2013-12-18 17:09:19 +01:00
Éric Lemoine
9466101a47
Remove ol.renderer.webgl.SUPPORTED
2013-12-18 11:45:23 +01:00
Éric Lemoine
ee9f50911c
Remove ol.renderer.dom.SUPPORTED
2013-12-18 11:45:13 +01:00
Éric Lemoine
fb32a167b3
Remove ol.renderer.canvas.SUPPORTED
2013-12-18 11:44:54 +01:00
Éric Lemoine
7fe684a6d4
HAS_WEBGL is false if ENABLE_WEBGL is false
2013-12-18 11:20:14 +01:00
Éric Lemoine
3df49423ad
HAS_DOM is false if ENABLE_DOM is false
2013-12-18 11:20:14 +01:00
Éric Lemoine
5bb6dbfef3
HAS_CANVAS is false if ENABLE_CANVAS is false
2013-12-18 11:20:14 +01:00
Éric Lemoine
5520cc530d
Move ol.ENABLE_[CANVAS|DOM|WEBGL] @define's to browserfeature.js
2013-12-18 11:20:14 +01:00
Éric Lemoine
a97e115100
Use ol.BrowserFeature.HAS_* in map.js
2013-12-18 11:20:14 +01:00
Frederic Junod
bd1107f785
Add devicePixelRatio to ol.FrameState
2013-12-16 12:15:00 +01:00
Frederic Junod
01a246ca72
Add devicePixelRatio option to ol.Map constructor
2013-12-16 12:15:00 +01:00
Tom Payne
b59eec7a83
Merge remote-tracking branch 'openlayers/master' into vector-api
2013-12-13 20:22:06 +01:00
Tom Payne
ee2098743d
Correct types in ol.layer.Group
2013-12-13 19:16:31 +01:00
Tom Payne
d19ce18a31
Fix return type of ol.Map#getView
2013-12-13 18:59:26 +01:00
Tim Schaub
0ed59f7be3
Merge pull request #1348 from tschaub/beforechange
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Add `ol.ObjectEvent` for changes to `ol.Object` properties. Previously, `ol.Object` dispatched instances of `goog.events.Event` with type `change`. Now `ol.ObjectEvent` instances will be dispatched on property changes. The events include a `getKey` method to get the name of the property being changed. The `beforepropertychange` type event is fired before a property value changes, and the `propertychange` type event fires after the property value changes.
2013-12-13 07:28:36 -08:00