Commit Graph

2454 Commits

Author SHA1 Message Date
Frédéric Junod 03b10204a4 Merge pull request #173 from fredj/geolocation
Add ol.Geolocation
2013-02-08 21:57:11 -08:00
Éric Lemoine 5f5e14f253 Merge pull request #175 from elemoine/control
Simplify control architecture
2013-02-08 14:56:19 -08:00
Tim Schaub 652b7dd696 Merge pull request #184 from tschaub/less-animation
Avoid unnecessary animation loop while tiles load
2013-02-07 15:48:28 -08:00
Tim Schaub 440ea038fe Merge pull request #183 from tschaub/natural-names
More natural names for animations
2013-02-07 13:44:13 -08:00
Tim Schaub 3c4d218ec5 Only listen for first event 2013-02-07 14:06:05 -07:00
Frederic Junod a36145fc1f Check if the Geolocation API is supported 2013-02-07 16:20:15 +01:00
Frederic Junod 44a5eca437 Add ol.Geolocation.isSupported property 2013-02-07 15:59:12 +01:00
Tom Payne 218bf2c78b Improve LRUCache containsKey test, thanks @tschaub 2013-02-07 12:21:12 +01:00
Bart van den Eijnden f16664cb87 add an example 2013-02-07 10:45:35 +01:00
Frédéric Junod f7ba03f4dd Merge pull request #179 from fredj/kinetic-update-arg
Change ol.Kinetic.update and begin arguments.
2013-02-07 00:08:01 -08:00
Tim Schaub 5bbd8fd9f3 Using ol.TileCache for managing canvas tiles 2013-02-06 18:23:39 -07:00
Tim Schaub 11b8c0ff47 Don't generate new tiles while animating 2013-02-06 17:47:03 -07:00
Tim Schaub e079c19413 Don't repeatedly render while waiting for tiles to load
Instead of going into an unnecessary animation loop, we can simply wait to be notified when tiles load.

The WebGL renderer still sets frameState.animate true, but I think this too should be unnecessary (full page example works without it, side-by-side example shows it cannot yet be removed).
2013-02-06 16:10:46 -07:00
Tim Schaub 2bd29ff60e Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually.  This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
2013-02-06 16:08:24 -07:00
Tim Schaub e335b7b74a Make frame state available before rendering frame
Without this change, tiles that are enqueued on the first rendering will always get priority `ol.TileQueue.DROP` because `map.frameState_` is not yet defined (meaning a single render call doesn't result in any tiles loading).
2013-02-06 16:02:26 -07:00
Tim Schaub a2bbdf7ccc More natural names for animations 2013-02-06 13:43:54 -07:00
Tom Payne 0b6aeb5b05 Remove unused and erroneous function, thanks @tschaub 2013-02-06 21:43:48 +01:00
Frederic Junod 3355f9345d Replace ol.animation.createSpin with ol.animation.createRotateFrom 2013-02-06 17:10:21 +01:00
ahocevar 4e971b6041 Faster extent + geometry type queries
By maintaining separate R-Trees for each geometry type, we cover
the most critical query from the canvas renderer at higher
speeds. Using the filter's own evaluate method, we can now also
serve arbitrary queries, but they won't be fast.

Still needs unit tests.
2013-02-06 16:42:55 +01:00
ahocevar 619803cdeb More goog.requires fixes 2013-02-06 16:36:42 +01:00
ahocevar a13e6bdfda Merge branch 'master' of github.com:openlayers/ol3 into vector 2013-02-06 16:27:45 +01:00
ahocevar 61e4452c83 Adding missing and removing unused goog.requires 2013-02-06 16:26:24 +01:00
Bart van den Eijnden 6484760507 make Travis build pass again 2013-02-06 14:35:43 +01:00
Bart van den Eijnden 360c426f14 add WMS GetCapabilities parser for WMS 1.1.0, 1.1.1, 1.1.1 WMS-C profile and WMS 1.3.0 2013-02-06 14:25:57 +01:00
Frederic Junod 2fea469037 Change ol.Kinetic.update arguments.
Instead of goog.events.BrowserEvent, accept a x,y pair.
2013-02-06 12:55:15 +01:00
Tom Payne 3692918ed7 Remove unnecessary undercores, thanks @fredj 2013-02-06 12:50:34 +01:00
Frederic Junod 753b37ad47 Add 'undefined' return type for all get* functions 2013-02-06 11:00:55 +01:00
Frederic Junod a679bb7bef Set handleProjectionChanged from protected to private 2013-02-06 10:59:18 +01:00
Tom Payne b1df0cac65 Rename object properties so compiler can rename them 2013-02-06 10:08:03 +01:00
Tom Payne c37837ba34 Use an object literal rather than a class for LRUCache entries 2013-02-06 10:08:03 +01:00
ahocevar 089b7013c2 Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:28:36 +01:00
ahocevar 386b97cf9a Merge branch 'master' of github.com:openlayers/ol3 into vector
Conflicts:
	src/ol/renderer/canvas/canvasrenderer.js
	test/ol.html
2013-02-05 17:17:09 +01:00
ahocevar dafa48da2e Using spatial index and combined filters
This should significantly speed up feature access. Needs unit
tests.
2013-02-04 22:51:58 +01:00
ahocevar c58f0afcc3 New R-Tree struct for spatial indexing.
This needs unit tests.
2013-02-04 22:50:59 +01:00
ahocevar 428793cd7c New filters for extent and logical filtering
These need unit tests.
2013-02-04 22:50:21 +01:00
Tom Payne c34fe519c0 Remove ol.structs.LinkedMap 2013-02-04 18:37:12 +01:00
Tom Payne 1f460975bb Port WebGL texture cache to ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
Tom Payne 06eb3040af Port ol.TileCache to ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
Tom Payne c99ec2d834 Add ol.structs.LRUCache 2013-02-04 18:37:12 +01:00
Éric Lemoine bde61a0b4b Simplify control architecture 2013-02-04 10:18:33 +01:00
Frederic Junod 6675de437f Handle projection change in ol.Geolocation 2013-02-04 09:46:31 +01:00
ahocevar 43dd9ca68c Don't use unshift 2013-02-02 12:29:08 +01:00
Frederic Junod 38f245c5c8 Add projection property to ol.Geolocation 2013-02-01 13:53:55 +01:00
Frederic Junod 37e172f043 Add missing export file for ol.Geolocation 2013-02-01 13:50:43 +01:00
Frederic Junod 035f487dc5 Add ol.Geolocation 2013-02-01 11:10:17 +01:00
Tom Payne 93976a5d9f Fix requires relating to recent commits 2013-01-30 23:47:13 +01:00
Tom Payne e6eb401e36 Add missing goog.requires 2013-01-30 23:47:13 +01:00
Tom Payne 6e247d9331 Rename modules for support detection 2013-01-30 22:48:03 +01:00
Tom Payne b6f856f962 Remove unused goog.requires 2013-01-30 22:48:03 +01:00
ahocevar 9a0f509a94 Use objects instead of arrays for geometry type cache
Also trying to reference features directly here instead of
storing feature ids in the index. We'll see if this is good when
we have an index for tile coords as well and want to filter
with multiple filters, accessing multiple indices.
2013-01-30 18:03:27 +01:00