Commit Graph

1169 Commits

Author SHA1 Message Date
Maximilian Krög
1942f3f91b Fix rendering VectorImage with no features in view extent 2021-09-27 23:04:58 +02:00
Andreas Hocevar
9aa890217c Render images only when we have frame budget left 2021-09-23 20:11:26 +00:00
Andreas Hocevar
74a628ac85 Remove unused tile image render queue 2021-09-23 19:47:10 +00:00
Andreas Hocevar
46b21c2588 Do not do any canvas work when there are no features to render 2021-09-21 11:21:01 +00:00
Andreas Hocevar
610fd69120 Do not render vector tiles unless they are being used 2021-09-18 11:02:55 +02:00
Andreas Hocevar
2f5e6906b9 Fix opacity handling for tile and vector layers 2021-09-16 08:49:32 +02:00
Andreas Hocevar
c9593b0cf6 Adjust resolution for user extent 2021-09-10 02:01:46 +02:00
Bryant Evans
709e933799 Forward LayerType type parameter to LayerRenderer 2021-07-12 09:00:20 +00:00
MoonE
7adaf7c1b5 Merge pull request #12442 from MoonE/fix-layer-extent
Fix layer render extent when it is not at all in view
2021-07-11 20:04:45 +02:00
Maximilian Krög
83226cc79a Fix layer render extent when it is not at all in view 2021-07-11 18:27:48 +02:00
Maximilian Krög
f57413fc04 add tests for layer extent config 2021-07-11 18:27:48 +02:00
Maximilian Krög
7f088c2eb8 Fix gap in tiles due to floating point math 2021-07-06 21:55:24 +02:00
Andreas Hocevar
79f5f46d27 Remove lint 2021-06-28 18:10:51 +02:00
Maximilian Krög
e8b336d11e Fix hitdetection image invalidation 2021-06-20 22:35:55 +02:00
Andreas Hocevar
5ab7cbf905 Simpler and faster VectorTile loading 2021-05-30 21:22:03 +02:00
Maximilian Krög
bf0671fc08 Fix layer canvas reuse
If the scale values have more than 6 decimals they are rounded and can no longer be
compared to the created transform string.
2021-05-18 15:43:55 +02:00
MoonE
d09e303672 Merge pull request #12016 from MoonE/hitdetect-resolution-constant
Fix VectorLayer hitdetect problems
2021-02-27 20:50:31 +01:00
Maximilian Krög
29349d275e Always return Promise from getFeatures 2021-02-24 18:37:30 +01:00
Andreas Hocevar
0f953193ea Merge pull request #12018 from ahocevar/only-render-image-when-needed
Only render vector tile image when needed
2021-02-11 08:35:57 +01:00
Andreas Hocevar
2d8e7d87ba Always use same order for renderedTiles 2021-02-10 21:24:06 +01:00
Andreas Hocevar
ea961c859c Only render vector tile image when needed 2021-02-10 19:59:39 +01:00
Maximilian Krög
5a7e4dfaf6 Add a constant for the hit-detection resolution 2021-02-10 01:04:19 +01:00
Andreas Hocevar
56cea5f880 Merge pull request #11990 from ahocevar/remove-vectortile-image-mode
Remove renderMode: 'image' for vector tile layers
2021-02-09 16:36:27 +01:00
Andreas Hocevar
ebc3631341 Also apply layer opacity to decluttered content 2021-02-06 15:21:39 +01:00
Andreas Hocevar
45ba5792cc Remove renderMode: 'image' for vector tile layers 2021-02-06 14:57:21 +01:00
Andreas Hocevar
4d5d80cb27 Respect opacity for vector instructions 2021-02-06 13:38:14 +01:00
Simon Seyock
8facb252f1 Replace google closure syntax = with brackets around name 2021-02-03 14:06:02 +01:00
Andreas Hocevar
5084b04173 Do not clip declutter executor groups 2021-01-13 20:49:29 +01:00
Andreas Hocevar
1cc9fdb6ec Fix handling of VectorTile renderBuffer 2021-01-10 18:59:07 +01:00
Maximilian Krög
23dc768c2e Order callback calls by distance to click position
All callback calls for hits with a tolerance > 0 are queued and
called ordered by distance after all hits are detected.
2020-12-01 23:21:59 +01:00
Maximilian Krög
4546eff66e Also use hitTolerance to select tiles to search 2020-12-01 20:21:15 +01:00
Maximilian Krög
cde2dac19f Skip executor groups when tile does not contain coordinates 2020-12-01 20:21:13 +01:00
Andreas Hocevar
28aaa2e0d3 Pass geometry to forEachFeatureAtPixel callback 2020-11-27 13:43:28 +01:00
Mathias Boeck
a92bc2755d Check if render pixel is in the layer extent 2020-11-16 14:13:21 +01:00
Andreas Hocevar
8e862766fc New decluttering implementation 2020-09-27 21:13:26 +02:00
Andreas Hocevar
7a5e0db59f Remove decluttering for a fresh start 2020-09-18 23:31:20 +02:00
Maximilian Krög
0996b37fe7 Fix end world calculation if projection is not symmetric 2020-09-17 00:12:15 +02:00
Maximilian Krög
85499d7daf Only draw visible worlds 2020-09-14 23:41:04 +02:00
Andreas Hocevar
3c7fa9a586 Do not use fractional pixel ratio for rendering vector tiles 2020-09-06 17:08:13 +02:00
Andreas Hocevar
fda93cee23 Updates for TypeScript v4 2020-08-25 13:03:58 +02:00
mike-000
562b2f632f Revert #11193, set vectorRenderer.clipping = false 2020-07-30 20:11:11 +01:00
mike-000
6610391c0b Add clipping property 2020-07-30 19:58:23 +01:00
Andreas Hocevar
8efb1eea43 Reuse empty canvas 2020-07-21 22:35:48 +02:00
Andreas Hocevar
0167c2760e Grow cache size dynamically 2020-07-11 18:04:07 +02:00
Kamil
a151d1b7a5 #11235
GetDataAtPixel performance improvement
2020-07-05 17:52:51 +02:00
Andreas Hocevar
18a8961d79 Fix getFeatures after rotation reset for VectorImage 2020-06-24 21:37:25 +02:00
Andreas Hocevar
ac14f6df62 Fix getFeatures after rotation reset for Vector 2020-06-24 21:37:13 +02:00
mike-000
6c5a0674ec revert previous commit 2020-06-24 15:57:39 +01:00
mike-000
658bc0a729 correct clipping of the vector rendering 2020-06-24 15:51:41 +01:00
mike-000
1c725c8cfc do not clip the vector rendering 2020-06-17 11:13:33 +01:00