ahocevar
11cbbab901
Simplifying ranges structure by adding compiler hints
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In JavaScript, keys of object literals are always strings, and
internal type conversions are performed. Now if we tell the
compiler that keys are numbers, we get inconsistent types when
iterating through keys. So instead we set the key type to string
and do a type cast to make the compiler happy. Note that we
could also do toString() instead of a type cast, but it would
add a performance penalty (see
http://jsperf.com/internal-type-conversion-vs-tostring-for-object-keys ).
2013-06-17 17:37:48 +02:00
ahocevar
b71bf9607c
Do not set center constraint
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This change slipped in accidently. Thanks @twpayne for catching
this.
2013-06-17 16:46:47 +02:00
Tom Payne
7b9ac53ace
Merge pull request #749 from openlayers/webgl-vector
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Skeleton WebGL vector support
2013-06-17 07:08:33 -07:00
Bruno Binet
be0149e478
Merge pull request #763 from bbinet/cleanup-attribution-control
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Cleanup attribution control
2013-06-17 07:01:00 -07:00
ahocevar
caefacac35
Serve WMS tiles for sources without specified extent
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With this change, WMS sources do not need an extent configured.
The result is that the WMS will be queried for tiles for any
extent.
2013-06-17 15:26:23 +02:00
ahocevar
37b369e0d7
Making extent optional for projections
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The projection validity extent is used to generate a sensible
set of default resolutions and a sensible default tile grid.
By making it optional, we can still generate defaults - with
zoom levels that are similar to the default web mercator zoom
levels (based on fitting the world on a single tile, even if the
projection is not available for the whole world).
2013-06-17 15:24:37 +02:00
Tom Payne
cbf88de606
Don't include Swiss projections in default build
2013-06-17 12:23:29 +02:00
Tom Payne
941432af75
Use rigorous Swiss grid / EPSG:4326 transforms
2013-06-17 12:23:29 +02:00
Tom Payne
826556775c
Add ol.ellipsoid.BESSEL1841
2013-06-17 12:23:29 +02:00
Tom Payne
0968e2b00b
Add ol.proj.EPSG2056 and factor out common code
2013-06-17 12:23:29 +02:00
Tom Payne
c02e2530f1
Add ol.proj.EPSG21781
2013-06-17 12:23:28 +02:00
Bruno Binet
6b904573a0
Hide attribution instead of DOM removal
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The reasons are:
- It minimizes DOM updates (most changes to the attribution are just toggling
visibility, not the more expensive creation, insertion and removal of DOM
elements)
- The order of attributions remains stable as layer visibilities are toggled
and the user interacts with the map
2013-06-14 00:23:01 +02:00
Bruno Binet
950b53f6dc
Clean up attribution control
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Do not use map.getLayers() anymore, but get layers from frameState.layersArray.
2013-06-14 00:22:47 +02:00
Bart van den Eijnden
d552d27a35
Merge pull request #783 from bartvde/apidoc2
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Add more content for the API doc (r=@twpayne,@tschaub,@fredj)
2013-06-12 11:05:07 -07:00
Bart van den Eijnden
0237675711
address review comments
2013-06-12 20:03:57 +02:00
Frederic Junod
ba8684b585
Remove defaultPrevented attribut from ol.MapEvent
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already defined in parent class: http://docs.closure-library.googlecode.com/git/class_goog_events_Event.html
2013-06-12 16:50:12 +02:00
Tom Payne
e0dd15567c
Add ol.Ellipsoid#e and #eSquared
2013-06-12 16:05:00 +02:00
Tom Payne
1e9ccab806
Make ol.Ellipsoid properties constant
2013-06-12 16:05:00 +02:00
Tom Payne
9751bde8d1
Clean up whitespace
2013-06-12 16:05:00 +02:00
Frederic Junod
1de3ffe57e
Relay contextmenu browser event
2013-06-12 14:14:25 +02:00
ahocevar
f7fd1cf2b0
Merge pull request #404 from ahocevar/canvas-transform
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Vector features disappear completely as you zoom in (r=@tschaub)
2013-06-11 12:07:14 -07:00
ahocevar
ea02626c28
Reducing number of default zoom levels
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To avoid issues with long segments, we accept scaled tiles for
now. Further workarounds and browser tickets reporting our
issues are needed.
2013-06-11 21:06:18 +02:00
Bart van den Eijnden
8dc97790bc
Add more content for the API doc
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Involves additions to (there will be subsequent pull requests for other
classes):
- ol.Attribution
- ol.Collection
- ol.Expression
- ol.Feature
- ol.Geolocation
- ol.Map
- ol.Object
- ol.Overlay
- ol.Projection
- ol.View2D
- ol.control.Attribution
- ol.control.Control
- ol.control.FullScreen
- ol.control.Logo
- ol.control.MousePosition
- ol.control.ScaleLine
- ol.control.Zoom
- ol.control.ZoomSlider
- ol.dom.Input
- ol.filter.Filter
- ol.filter.Geometry
- ol.filter.Logical
2013-06-11 20:56:04 +02:00
Frédéric Junod
55b3cbaf17
Merge pull request #552 from fredj/deviceorientation
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Add ol.DeviceOrientation
2013-06-11 02:09:38 -07:00
ahocevar
e8ab4f9f0c
Removing canvas renderer stub for VectorLayer2
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Setting the renderer of the ten-thousand-points example to
WebGL should remove the need for this stub. This is basically
the same approach we took for all vector examples in master,
where we set the renderer to Canvas.
2013-06-10 11:22:32 +02:00
ahocevar
489459f313
Apply transform to coordinates rather than the canvas
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Credit goes to @jystic for figuring out this approach.
2013-06-09 20:20:53 +02:00
Frederic Junod
4d4a654a8e
Export ol.DeviceOrientation.SUPPORTED
2013-06-08 09:53:06 +02:00
Frederic Junod
79f99485c1
Export ol.Geolocation.SUPPORTED
2013-06-08 09:32:39 +02:00
Frederic Junod
9b00967df0
Replace 'changed' with 'change' (see #694 )
2013-06-07 16:16:02 +02:00
Frederic Junod
b66b0be8b4
Add options to ol.DeviceOrientation constructor
2013-06-07 16:16:02 +02:00
Frederic Junod
15e5242611
Add 'heading' property to ol.DeviceOrientation
2013-06-07 16:16:02 +02:00
Frederic Junod
c431cc7f63
Add 'tracking' property to ol.DeviceOrientation
2013-06-07 16:16:02 +02:00
Frederic Junod
448e300a03
Add ol.DeviceOrientation
2013-06-07 16:16:02 +02:00
ahocevar
f83fedb9e1
API doc improvements
2013-06-07 15:34:14 +02:00
ahocevar
3a6c7cf204
Renaming featureInfoFunction to transformFeatureInfo
2013-06-07 15:34:13 +02:00
ahocevar
77d22c4038
getFeatures method and featureInfo templates
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To avoid surprises for application developers, this change
creates a new getFeatures method. So it is clear now beforehand
whether features or feature info markup is returned. The result
is now also grouped by layer, so application developers always
have a link between a layer and the feature info it returns.
To make getFeatureInfo return markup for vector layers, this
change also adds a featureInfoFunction property to the vector
layer, which gives developers full control over how features are
rendered to feature info markup.
2013-06-07 15:34:13 +02:00
Frederic Junod
d05bb872f3
Relay mouseout browser event
2013-06-07 09:48:15 +02:00
Tom Payne
85ca39cf0c
Add warnings about internal classes and functions
2013-06-06 18:36:40 +02:00
Frederic Junod
ece2a4b64c
Store listener keys into an array instead of individual variables
2013-06-06 12:08:32 +02:00
Frederic Junod
4f0e09c00e
Fix viewportPosition attributes access ( closes #758 )
2013-06-03 10:40:13 +02:00
ahocevar
461d2a1ba8
Merge pull request #756 from ahocevar/extent-equals
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Use ol.extent.equals, removing TODO. r=@elemoine
2013-06-01 15:14:20 -07:00
ahocevar
57e36f4eda
Use ol.extent.equals, removing TODO
2013-06-01 11:11:13 -06:00
Tom Payne
45572931a1
Draw LineStrings using drawElements
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This enables drawing of LineStrings with more than two coordinates.
2013-06-01 18:16:43 +02:00
Tom Payne
e260255ce8
Return Uint16Array from ol.geom2.LineStringCollection#getIndices
2013-06-01 18:16:43 +02:00
Tom Payne
3225a07f6f
Add ol.geom2.LineStringCollection#getIndices
2013-06-01 18:16:43 +02:00
Tom Payne
db2f805ed9
Return split values in a single interleaved Float32Array
2013-06-01 18:16:43 +02:00
Tom Payne
42f15f000b
Add ol.structs.Buffer#getSplit32
2013-06-01 18:16:43 +02:00
Tom Payne
f61edacb5c
Activate ol.renderer.canvas.VectorLayer2 bare skeleton
2013-06-01 18:16:43 +02:00
Tom Payne
674468268e
Add ol.renderer.canvas.VectorLayer2 bare skeleton
2013-06-01 18:16:43 +02:00
Tom Payne
2484cf2c55
Add line string rendering
2013-06-01 18:16:42 +02:00