Commit Graph

43 Commits

Author SHA1 Message Date
Andreas Hocevar
7739239e89 Make VectorTile source work with multiple layers 2017-07-09 14:08:08 +02:00
Andreas Hocevar
970265acb0 Give preloaded lower resolution tiles a chance to display immediately 2017-06-29 00:02:24 +02:00
Marc Jansen
d0ef05977b Autofix indentation issues (eslint --fix) 2017-06-19 11:58:00 +02:00
oterral
c1abe4a550 Force state of error tiles when usInterimTilesOnError is false 2017-05-22 09:31:07 +02:00
Andreas Hocevar
c9ca9737a7 Re-add condition accidently dropped in 5061555 2017-05-10 19:04:55 +02:00
Andreas Hocevar
50615557d9 Create intermediate canvas when resolutions have changed 2017-05-10 11:58:38 +02:00
Andreas Hocevar
7db5eea56b Performance improvement: only create context when it is needed 2017-02-14 22:20:38 +01:00
Jan Klaas Kollhof
b152f06973 Fix rendered.canvas.TileLayer to calculate correct canvas height for drawing. 2017-02-13 13:50:09 +11:00
Andreas Hocevar
ec8d8228cf Less redraws while zooming in 2017-02-02 22:14:01 +01:00
Andreas Hocevar
72af545a4a Avoid oversampling when view resolution lower than tile resolution 2017-02-02 22:13:25 +01:00
Frederic Junod
01e161e19f Remove unused private variable 2017-01-10 08:50:39 +01:00
Tim Schaub
895a506025 Remove state enum from tile constructor 2016-12-27 10:17:26 -07:00
Tim Schaub
3852c0da83 Remove hint enum from view constructor 2016-12-27 10:17:26 -07:00
Andreas Hocevar
0e55e0625e Use interim tiles 2016-12-21 14:42:12 +01:00
Tim Schaub
3a61344b1c Add missing require for ol.View 2016-12-18 15:26:21 -07:00
Andreas Hocevar
3e8c8791d0 Take image pixel ratio into account for rendered resolution 2016-12-14 23:53:44 +01:00
Andreas Hocevar
85f7a7c843 Re-render vector tiles when layer has changed 2016-12-14 14:45:02 +01:00
Andreas Hocevar
d854222c4b Fix forEachLayerAtPixel and improve class hierarchy 2016-12-07 19:39:52 +01:00
Andreas Hocevar
93d86e63fc Defer frame preparation when too much time was spent 2016-12-06 08:51:55 +01:00
Andreas Hocevar
ee7b894350 Refactor VectorTile renderer and add lower resolution clipping 2016-12-06 08:51:55 +01:00
Andreas Hocevar
2aa4f0c01c Fix forEachLayerAtPixel for the canvas renderer 2016-12-06 08:47:41 +01:00
Andreas Hocevar
ccdb955cd9 Simplify canvas tile renderer with image composition 2016-12-06 08:47:40 +01:00
Andreas Hocevar
70338b928e Revert "Merge pull request #5890 from ahocevar/no-white-lines"
This partially reverts commit 5f18246355,
reversing most of the changes made to
004afa6b9a.
2016-10-25 11:34:02 +02:00
Andreas Hocevar
76e0a37d69 Use tile pixel ratio for gutter calculation 2016-10-20 10:52:55 +02:00
Frederic Junod
ed677cec4e Rename ol.render.EventType to ol.render.Event.Type 2016-10-13 12:02:51 +02:00
Andreas Hocevar
f23921367b Use a common origin and resolution factors for tile alignment 2016-10-10 10:25:29 +02:00
Andreas Hocevar
0ae73632cc Merge pull request #5894 from ahocevar/reuse-arrays
Reuse arrays for rendered tiles and extent
2016-09-26 14:35:58 +02:00
Andreas Hocevar
9950e97c54 Always use the frameState's extent
Since the tile renderer aligns tiles to pixels anyway, we do not need to
modify the extent to make its center align with a pixel.
2016-09-16 15:02:21 +02:00
Andreas Hocevar
b0a654534c Reuse arrays for rendered tiles and extent 2016-09-16 14:58:39 +02:00
Tim Schaub
f61a43b3c6 Keep ol.Color as Array<number> 2016-09-10 11:12:10 -06:00
Thomas Moelhave
69fc9edb4d Render older loaded tiles while waiting for new tiles 2016-09-02 15:28:28 +02:00
Andreas Hocevar
bee94d0d4f Fix drawScale calculation
The goal of using a drawScale was to use the smallest possible canvas (i.e.
one that fits the tile pixel ratio instead of the view pixel ratio) when
composing rotated views. Instead, the drawScale caused a ridiculously
large canvas.
2016-08-23 10:55:56 +02:00
Andreas Hocevar
92e2b72f55 Fix clip extent calculation for tile layers 2016-08-23 10:55:56 +02:00
Frédéric Junod
ef07dc6eff Merge pull request #5727 from fredj/add_missing_goog_require
Add missing goog require
2016-08-22 08:35:06 +02:00
Frederic Junod
2fb5e544c2 Take the pixelRatio into account when computing the gutter 2016-08-17 13:33:03 +02:00
Frederic Junod
d4ad9ad616 Add missing goog.require('ol') 2016-08-17 09:57:21 +02:00
Frederic Junod
793ec85b9d Add missing goog.require('ol.render.canvas') 2016-08-17 09:57:21 +02:00
Benjamin
c3b66743fe Added a pixelRatio adjust to the canvasTileLayer 'forEachLayerAtPixel' method
This method was composing a frame that was only accurate for devices
with a pixelRatio of 1. Now the canvas widths and heights are
multiplied beforehand by the pixelRatio. #5601
2016-08-15 10:28:29 -04:00
Tim Schaub
f25fd07a5e Merge pull request #5702 from tschaub/no-missing-requires
Add rule to identify missing requires
2016-08-13 10:32:41 -06:00
Tim Schaub
9e4d80b459 Move State to ol.Tile 2016-08-12 10:53:49 -06:00
Benjamin
f73ee14e3c Added image data value to 'forEachLayerAtPixel' method callback
The update has been added to the docs for all 'forEachLayerAtPixel' definitions
and currently returns null for non-supporting definitions. ol.Color typeDef
was also updated to support Uint8Arrays & Uint8ClampedArrays as it is the
reference type for the addded argument #5586
2016-08-12 12:13:11 -04:00
Tim Schaub
907a65ab83 Remove unused goog.require() calls in the source 2016-08-08 09:58:10 -06:00
Tim Schaub
424f3e5577 Move renderer files so they are named like their provides 2016-08-07 10:49:11 -06:00