Maximilian Krög
300cf6c2bb
Replce description for WebGLHelper.DefaultAttrib
2022-02-13 15:53:18 +01:00
Maximilian Krög
a0dd0054a9
Fix jsdoc references
2022-02-13 13:39:06 +01:00
Tim Schaub
2526a04f2a
Merge pull request #13338 from tschaub/get-layer-data
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Get pixel data
2022-02-08 20:46:18 -07:00
Tim Schaub
97a1c196cc
Merge pull request #13334 from EvertEt/strictnullchecks-4
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Improve some null types for strictNullChecks
2022-02-08 10:32:32 -07:00
Tim Schaub
eb4d5e0784
Get pixel data
2022-02-07 18:35:47 -07:00
Tim Schaub
d9a11195e0
Merge pull request #13269 from mike-000/TileTexture-tilePixelRatio-gutter
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Pass tilePixelRatio and gutter to TileTexture
2022-02-07 13:45:22 -07:00
EvertEt
25e1d6c5d6
Improve some null types for strictNullChecks
2022-02-06 19:36:30 +01:00
Tim Schaub
adbbc05159
Avoid rendering outside WebGL layer and source extent
2022-02-05 21:02:22 -07:00
Tim Schaub
f10ba5c1e3
Avoid duplicate imports
2022-02-05 11:46:26 -07:00
mike-000
7af366586f
Pass tilePixelRatio and gutter to TileTexture
2022-01-20 17:50:49 +00:00
mike-000
70ee68c649
Add crossOrigin option
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Co-Authored-By: Andreas Hocevar <andreas.hocevar@gmail.com >
2022-01-18 23:14:30 +00:00
Tim Schaub
e71a8b65e1
Default CORS request mode for tiles used in WebGL rendering
2022-01-11 14:21:48 -07:00
Tim Schaub
8d8632bff7
Allow interpolation to be configured for data tile sources
2021-12-27 10:11:36 -07:00
Tim Schaub
59186f2afd
Support paletted rendering in WebGL
2021-12-22 11:14:46 -07:00
mike-000
792f937aa5
don't try to access properties of null attributes
2021-12-21 17:21:25 +00:00
Tim Schaub
0cc3bae8fe
Preserve the drawing buffer by default for WebGL layers
2021-12-18 12:25:03 -07:00
Tim Schaub
68ea485e69
Dispatch precompose and postcompose events for WebGL layers
2021-12-15 16:59:51 -07:00
Tim Schaub
f5803ad6ca
Support expressions for band arguments
2021-12-05 17:04:50 -07:00
Tim Schaub
c2fc800fc1
Allow WebGL tile layer style to be updated
2021-12-02 16:32:00 -07:00
Tim Schaub
611d455708
Tests for and adjustments to unpack alignment handling
2021-11-19 21:11:32 -07:00
mike-000
dc7303967c
Use appropriate unpackAlignment for data textures
2021-11-19 21:11:32 -07:00
Tim Schaub
f336cf30b0
Additional types for WebGL renderer, sources, and tiles
2021-11-16 11:24:41 -07:00
Tim Schaub
71020bb5e4
Merge pull request #12976 from mike-000/WebGL-ReprojTile
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Handle ReprojTile in ol/layer/WebGLTile
2021-11-16 09:40:00 -07:00
Tim Schaub
a2f3c02ac5
Allow canvas reuse for WebGL layers
2021-11-14 12:34:14 -07:00
mike-000
f4134b873b
Handle ReprojTile
2021-11-08 12:39:17 +00:00
Tim Schaub
a332842540
More cleanup in the WebGL tile layer's dispose method
2021-09-23 12:00:00 +00:00
Tim Schaub
da256e6c00
Enable WebGL extensions when required
2021-09-17 14:14:12 -06:00
Duck
05615df1a3
Allow TileTexture to select float or int based textures.
2021-09-15 15:10:55 -07:00
Duck
17394cc8be
Ensure the texture is loaded into the correct index.
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The previous code would try to load subsequent textures into the 0th slot.
2021-09-15 15:10:08 -07:00
Duck
5afd25150f
Add additional extension requirements for floating point textures.
2021-09-15 09:35:23 -07:00
mike-000
cb6995d71a
Various fixes for browser compatibility issues ( #12740 )
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* Replace Math.log2 with ol/math.log2
* TypedArray.from() browser compatibility fallback
* listen for input and change events for range
2021-09-15 08:45:12 -06:00
Andreas Hocevar
4526f2ef34
Properly handle alt tiles of transparent images
2021-08-18 11:24:34 +02:00
Tim Schaub
7f3f4e6cdd
Set tile after creating helper
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Co-authored-by: MoonE <maxi_kroeg@web.de >
2021-08-18 11:24:30 +02:00
Andreas Hocevar
311247265b
Add interim tiles handling
2021-08-18 11:24:26 +02:00
Tim Schaub
af80477c1d
Rendering raster tiles with WebGL
2021-08-18 11:24:23 +02:00
Andreas Hocevar
79f5f46d27
Remove lint
2021-06-28 18:10:51 +02:00
Tim Schaub
f08f31101c
Lowercase module names for modules without a default export
2021-05-03 07:32:12 -06:00
Tim Schaub
a7684d8fbf
Avoid colliding user variables with internal names
2021-02-11 07:38:46 -07:00
Tim Schaub
f121db1ad8
Fix buffer deletion
2021-02-10 18:39:45 -07:00
Simon Seyock
2ad5789797
Add descriptions for properties.
2021-02-04 18:19:33 +01:00
Simon Seyock
8facb252f1
Replace google closure syntax = with brackets around name
2021-02-03 14:06:02 +01:00
Tim Schaub
19bb3f8c88
Consistent use of Array and Object types
2021-02-02 13:53:10 -07:00
Simon Seyock
f590cb3473
Harmonize jsdoc
2021-02-02 12:14:56 +01:00
Tim Schaub
afd0b8f757
Throw an error if shaders fail to compile or program fails to link
2021-01-05 17:24:58 -07:00
Tim Schaub
054af09032
Make code prettier
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This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00
Frederic Junod
d15ec1c12c
Remove all inheritDoc tags from disposeInternal functions
2020-04-03 08:10:41 +02:00
Olivier Guyot
40d44db85e
Shader Builder / use vertex context to parse the symbol rotation expression
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Previously the expression was parsed in the fragment shader context, which
meant in case the expression used an attributes the resulting GLSL code
would be wrong.
Fragment shader context:
`float angle = v_heading; // we're using the varying: not OK`
Vertex shader context:
`float angle = a_heading; // we're using the attribute: OK`
2020-03-03 10:09:39 +01:00
John Leonard
8fe71bbbff
perf: only do expensive reload when texture changes
2020-02-14 11:39:54 +00:00
Olivier Guyot
6c46eb1dd0
Webgl / add support for a rotation parameter in LiteralStyle
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The ShaderBuilder can now take a rotation expression.
2019-12-20 17:39:40 +01:00
Olivier Guyot
cae32edb02
WebGL Postprocess / fix viewport computation with pixelratio != 1
2019-12-13 10:34:31 +01:00