Olivier Guyot
19eadaea24
Shader Builder / add type checking in expressions parsing
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All expressions will now be type checked before actually being parsed.
2019-10-22 23:17:00 +02:00
Olivier Guyot
b8e8d30df0
Shader Builder / add utilities for checking an expression type
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Type checking is done either against a literal value (number, string...)
or against the operator in case of an expression.
Sometimes it is not possible to infer only one type, for example
the value 'transparent' could either be a color or a string. This
is covered by the fact that all operators expect exactly one type
for their arguments.
2019-10-22 23:17:00 +02:00
Olivier Guyot
f43637cc33
Shader Builder / support strings in formatColor
2019-10-22 23:17:00 +02:00
Olivier Guyot
56faf4c3ad
Color / add an isStringColor utility function
2019-10-22 23:17:30 +02:00
Olivier Guyot
a0b271a812
Literal Style / add support for variables in the style
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These variables are accessed using the `var` operator, and are meant
to be mutated directly in the style object. When doing so,
the new value will always be used for the render.
This is intended to be used for modifying the style through external
parameters such as an input field, a slider, mouse position etc.
2019-10-22 23:17:00 +02:00
Olivier Guyot
94b8cf6af3
Webgl / add support for a time operator in literal styles
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This required adding `u_time` as one of the default uniforms provided by the
webgl helper.
2019-10-22 23:17:23 +02:00
Olivier Guyot
0c0c8c5d56
Literal Style / add support for a filter property
2019-10-22 23:17:00 +02:00
Andreas Hocevar
fef4d4e9b7
Merge pull request #10093 from mike-000/patch-3
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Set label text for Graticule option styles
2019-10-22 15:23:01 +02:00
Olivier Guyot
e38250ee14
ShaderBuilder / add fragment discard expression in shader params
2019-10-22 11:39:30 +02:00
Andreas Hocevar
39012a58f8
Implement getFeatures() for ol/layer/VectorImage
2019-10-22 11:27:26 +02:00
Olivier Guyot
9ee93cd2cf
ShaderBuilder / refactoring to use an actual builder pattern
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There is now a ShaderBuilder class with chainable methods
to specify more easily the contents of the final shaders.
This is to avoid passing around large objects to different functions,
and allow for a richer API.
The documentation has also been corrected and clarified.
2019-10-22 11:12:06 +02:00
Edward Nash
ed18310136
Improve test in case of async call
2019-10-22 10:21:52 +02:00
Edward Nash
ee653a8e0d
Add regression test for event target on Control
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* Check possible name collision of target element with EventTarget
2019-10-22 09:37:05 +02:00
mike-000
7edd10d66f
Test that label text is set in styles
2019-10-21 16:00:54 +01:00
Andreas Hocevar
54884314ee
Merge pull request #10094 from ahocevar/immediate-hitdetection
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New Layer#getFeatures method with fast hit detection
2019-10-14 22:21:08 +02:00
Andreas Hocevar
0cb9d73848
No ERROR state for render tiles
2019-10-11 14:58:22 +02:00
Olivier Guyot
87414256e2
Heatmap / use worker events instead of timeout for test
2019-10-11 14:06:27 +02:00
Olivier Guyot
b44a6ab26a
Heatmap / add hit detection shaders
2019-10-08 13:27:31 +02:00
Andreas Hocevar
f477fc18f2
Add tests
2019-10-08 08:23:38 +02:00
Andreas Hocevar
315695eeb8
New Layer#getFeatures method with fast hit detection for VectorLayer
2019-10-08 08:23:38 +02:00
Olivier Guyot
176dccd6df
Merge pull request #10060 from mike-000/patch-1
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Ensure zoom level is not less than minimum integer zoom level for extent
2019-09-30 17:34:45 +02:00
Tim Schaub
d3b47c794e
Make the immediate API work with a user projection
2019-09-30 08:28:50 -06:00
Tim Schaub
7c8b2215d4
Remove unused code
2019-09-29 07:05:48 -06:00
Tim Schaub
d2b25533c2
Use the same spelling used elsewhere
2019-09-29 07:37:45 -05:00
mike-000
733b883ac0
Correct expected result to reflect #10054
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Correct world extent constrained resolution test to expect integer zoom level
2019-09-29 12:19:42 +01:00
Tim Schaub
1260dfc153
Merge pull request #10057 from tschaub/fewer-extensions
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Remove unused test extensions
2019-09-28 19:02:02 -05:00
Tim Schaub
76df721b98
Merge pull request #10056 from tschaub/uncalled
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Remove called assert extension
2019-09-28 19:01:15 -05:00
Tim Schaub
c984b28752
Remove unused test extensions
2019-09-28 12:02:48 -05:00
Tim Schaub
3b02f5597e
Remove called assert extension
2019-09-28 18:55:38 +02:00
Andreas Hocevar
7f8fdd6219
Ensure proper tile load sequence
2019-09-28 15:24:37 +02:00
Tim Schaub
32644c7ba9
Merge pull request #10051 from tschaub/unchained
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Simplify the assertion
2019-09-28 08:17:09 +02:00
Tim Schaub
c8456868bd
Simplify the assertion
2019-09-27 23:49:57 +02:00
Tim Schaub
239f5745c1
Correct fail
2019-09-27 23:23:24 +02:00
Andreas Hocevar
70706443f5
Merge pull request #10048 from ahocevar/early-empty-state
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Early EMPTY state for VectorRenderTile
2019-09-27 22:29:42 +02:00
Andreas Hocevar
47dd60104d
Set EMPTY state of VectorRenderTile early
2019-09-27 19:04:21 +02:00
Tim Schaub
80cf76e783
Merge pull request #10043 from tschaub/snap-geographic
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User coordinates during snapping
2019-09-27 17:20:16 +02:00
Tim Schaub
a996d62d46
Test snap with geographic coordinates
2019-09-27 14:12:10 +02:00
Andreas Hocevar
99c56a1f08
Additional tests for LineString
2019-09-27 11:10:14 +02:00
Andreas Hocevar
ac8f8f4e88
Merge pull request #10024 from ahocevar/focus-condition-target
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Allow EventTarget to use a different default target
2019-09-26 19:59:27 +02:00
Andreas Hocevar
fd594c2001
Do not remove listeners that do not exist
2019-09-26 19:02:06 +02:00
Andreas Hocevar
3a10476c1c
Merge pull request #10007 from mike-000/patch-1
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Changes for #9395 CircleStyle inconsistency
2019-09-26 18:46:24 +02:00
Tim Schaub
b56c8b6630
Merge pull request #10027 from tschaub/fix-test
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Confirm zoomByDelta calls view.animate()
2019-09-26 18:39:36 +02:00
Tim Schaub
53e2f432e7
Confirm zoomByDelta calls view.animate()
2019-09-26 18:30:16 +02:00
Olivier Guyot
8c19399d0b
Merge pull request #10016 from jahow/webgl-attribute-link
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WebGL Points Layer: allow expressions in literal style
2019-09-26 18:02:26 +02:00
Andreas Hocevar
899af3e5c7
Allow EventTarget to use a different default target
2019-09-26 17:56:51 +02:00
Tim Schaub
5d4e77151c
Handle event coordinate in the user projection
2019-09-26 17:24:58 +02:00
Tim Schaub
1e27846d6d
Use user projection for event coordinate
2019-09-26 17:23:39 +02:00
Olivier Guyot
28d157af56
Shader builder / add circle and triangle shapes for symbols
2019-09-26 16:30:19 +02:00
Olivier Guyot
9b3a9b5eca
Shader builder / add logic for transforming a style into shader params
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This was previously handled by the WebGLPointsLayer class, but is now
externalized and tested.
2019-09-26 16:20:35 +02:00
Olivier Guyot
d5caabbbfc
Shader builder / add basic expression parsing
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Only a handful of expressions for now, very loosely based on the
mapbox style spec. Also only work on numerical values.
2019-09-26 16:20:35 +02:00