Éric Lemoine
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28e51740c6
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Address precision/jitter problems
Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
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2014-11-03 17:45:50 +01:00 |
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Éric Lemoine
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209d39a460
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Support image opacity
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2014-11-03 16:50:33 +01:00 |
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Éric Lemoine
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05bbfd58a8
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Support image anchor
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2014-11-03 15:40:00 +01:00 |
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Éric Lemoine
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2c92d9a709
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Fix drawElement call
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2014-11-03 14:54:41 +01:00 |
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Éric Lemoine
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14d7f2a797
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Delete ImageReplay textures
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2014-11-03 14:16:32 +01:00 |
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Éric Lemoine
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4534bb8861
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Make shaders closer to WebGL image replay
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2014-11-03 13:46:34 +01:00 |
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Éric Lemoine
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495a7c95a1
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Clearer comment
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2014-10-31 15:42:52 +01:00 |
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Éric Lemoine
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64bc8f74be
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Better typing, fewer arrays
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2014-10-31 15:41:25 +01:00 |
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Éric Lemoine
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8bff6a1abe
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Flatten the WebGL replay class hierarchy
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2014-10-31 15:23:50 +01:00 |
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Éric Lemoine
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9201312737
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Add support for icon sprites
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2014-10-31 11:16:51 +01:00 |
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Éric Lemoine
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bbea205a9c
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Use texture to draw points with WebGL
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2014-10-27 09:18:19 +01:00 |
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Éric Lemoine
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c8225e49b1
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Use triangles to draw points with WebGL
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2014-10-27 09:18:19 +01:00 |
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Éric Lemoine
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33adcd3903
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Add very basic webgl vector renderer
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2014-10-27 09:18:19 +01:00 |
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