diff --git a/src/ol/layer/VectorTile.js b/src/ol/layer/VectorTile.js index 3375b2ccf3..527e609bdf 100644 --- a/src/ol/layer/VectorTile.js +++ b/src/ol/layer/VectorTile.js @@ -36,10 +36,10 @@ import {assign} from '../obj.js'; * the largest possible buffer of the used tiles. It should be at least the size of the largest * point symbol or line width. * @property {import("./VectorTileRenderType.js").default|string} [renderMode='hybrid'] Render mode for vector tiles: - * * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts - * are always rotated with the view and pixels are scaled during zoom animations. When `declutter` - * is set to `true`, the decluttering is done per tile resulting in labels and point symbols getting - * cut off at tile boundaries. + * * `'image'`: Vector tiles are rendered as images. Only available when `declutter` is set to `false` (default). + * Otherwise, `'hybrid'` mode will used instead. Great performance, but point symbols and texts + * are always rotated with the view and pixels are scaled during zoom animations. Labels and point symbols will + * get cut off at tile boundaries. * * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom * animations. Point symbols and texts are accurately rendered as vectors and can stay upright on * rotated views.