Temporary way for map renderers to register.

This commit is contained in:
Tim Schaub
2012-06-22 19:41:51 +02:00
parent 915f7b5330
commit ff9bacf044

View File

@@ -22,3 +22,48 @@ ol.renderer.MapRenderer = function(container) {
*/
ol.renderer.MapRenderer.prototype.draw = function(layers, center, resolution, animate) {
};
/**
* TODO: determine a closure friendly way to register map renderers.
* @type {Array}
* @private
*/
ol.renderer.MapRenderer.registry_ = [];
/**
* @param {Function} Renderer
*/
ol.renderer.MapRenderer.register = function(Renderer) {
ol.renderer.MapRenderer.registry_.push(Renderer);
};
/**
* @param {Array.<string>} preferences List of preferred renderer types.
* @returns {Function} A renderer constructor.
*/
ol.renderer.MapRenderer.pickRendererType = function(preferences) {
// map of candidate renderer types to candidate renderers
var types = {};
function picker(Candidate) {
var supports = Candidate.isSupported();
if (supports) {
types[Candidate.getType()] = Candidate;
}
return supports;
}
var Candidates = goog.array.filter(ol.renderer.MapRenderer.registry_, picker);
// check to see if any preferred renderers are available
var Renderer;
for (var i=0, ii=preferences.length; i<ii; ++i) {
Renderer = types[preferences[i]];
if (Renderer) {
break;
}
}
// if we didn't find any of the preferred renderers, use the first
return Renderer || Candidates[0] || null;
};