Write modifications back to the original layer
With the feature's getOriginal() and setOriginal() methods, an undo tree can be maintained now.
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@@ -172,7 +172,8 @@ ol.interaction.Modify.prototype.addSegments_ =
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ol.interaction.Modify.prototype.handleDragStart = function(evt) {
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this.dragSegments_ = [];
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for (var i = 0, ii = this.layers_.length; i < ii; ++i) {
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var selectionData = this.layers_[i].getSelectionData();
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var layer = this.layers_[i];
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var selectionData = layer.getSelectionData();
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var selectionLayer = selectionData.layer;
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if (!goog.isNull(selectionLayer)) {
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var editData = selectionLayer.getEditData();
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@@ -186,16 +187,22 @@ ol.interaction.Modify.prototype.handleDragStart = function(evt) {
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for (var j = 0, jj = segments.length; j < jj; ++j) {
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var segmentData = segments[j];
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var segment = segmentData[0];
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var feature = segmentData[1];
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var featureId = goog.getUid(feature);
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var original = selectionData.featuresBySelectedFeatureUid[featureId];
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if (vertexFeature.renderIntent ==
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ol.layer.VectorLayerRenderIntent.TEMPORARY) {
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if (ol.coordinate.equals(segment[0], vertex)) {
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this.dragSegments_.push([selectionLayer, segmentData, 0]);
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} else {
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feature.setOriginal(original);
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} else if (ol.coordinate.equals(segment[1], vertex)) {
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this.dragSegments_.push([selectionLayer, segmentData, 1]);
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feature.setOriginal(original);
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}
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} else if (
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ol.coordinate.squaredDistanceToSegment(vertex, segment) === 0) {
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insertVertices.push([selectionLayer, segmentData, vertex]);
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feature.setOriginal(original);
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}
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}
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for (j = insertVertices.length - 1; j >= 0; --j) {
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