New events: loaderror for Tile, tileerror for Layer.Grid.
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@@ -40,6 +40,8 @@ OpenLayers.Tile = OpenLayers.Class({
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* to call <draw>(true) to actually draw the tile.
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* loadstart - Triggered when tile loading starts.
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* loadend - Triggered when tile loading ends.
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* loaderror - Triggered before the loadend event (i.e. when the tile is
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* still hidden) if the tile could not be loaded.
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* reload - Triggered when an already loading tile is reloaded.
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* unload - Triggered before a tile is unloaded.
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*/
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