Premultiply alpha for transparent tile sources

This commit is contained in:
Andreas Hocevar
2021-07-26 16:54:49 +02:00
parent 976f1b694a
commit fd43b00118

View File

@@ -224,7 +224,9 @@ function parseStyle(style, bandCount) {
discard;
}
gl_FragColor = color * ${Uniforms.TRANSITION_ALPHA};
gl_FragColor = color;
gl_FragColor.rgb *= gl_FragColor.a;
gl_FragColor *= ${Uniforms.TRANSITION_ALPHA};
}`;
return {