Rename _ol_TileState_ to TileState

This commit is contained in:
Frederic Junod
2017-12-22 09:00:46 +01:00
parent 2130ce7481
commit fc00aecd2e
25 changed files with 159 additions and 159 deletions

View File

@@ -4,7 +4,7 @@
import {getUid, inherits} from '../../index.js';
import LayerType from '../../LayerType.js';
import TileRange from '../../TileRange.js';
import _ol_TileState_ from '../../TileState.js';
import TileState from '../../TileState.js';
import _ol_ViewHint_ from '../../ViewHint.js';
import {createCanvasContext2D} from '../../dom.js';
import {containsExtent, createEmpty, equals, getIntersection, isEmpty} from '../../extent.js';
@@ -111,9 +111,9 @@ _ol_renderer_canvas_TileLayer_['create'] = function(mapRenderer, layer) {
_ol_renderer_canvas_TileLayer_.prototype.isDrawableTile_ = function(tile) {
var tileState = tile.getState();
var useInterimTilesOnError = this.getLayer().getUseInterimTilesOnError();
return tileState == _ol_TileState_.LOADED ||
tileState == _ol_TileState_.EMPTY ||
tileState == _ol_TileState_.ERROR && !useInterimTilesOnError;
return tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
tileState == TileState.ERROR && !useInterimTilesOnError;
};
/**
@@ -166,10 +166,10 @@ _ol_renderer_canvas_TileLayer_.prototype.prepareFrame = function(frameState, lay
for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
tile = tileSource.getTile(z, x, y, pixelRatio, projection);
if (tile.getState() == _ol_TileState_.ERROR) {
if (tile.getState() == TileState.ERROR) {
if (!tileLayer.getUseInterimTilesOnError()) {
// When useInterimTilesOnError is false, we consider the error tile as loaded.
tile.setState(_ol_TileState_.LOADED);
tile.setState(TileState.LOADED);
} else if (tileLayer.getPreload() > 0) {
// Preloaded tiles for lower resolutions might have finished loading.
newTiles = true;
@@ -180,7 +180,7 @@ _ol_renderer_canvas_TileLayer_.prototype.prepareFrame = function(frameState, lay
}
if (this.isDrawableTile_(tile)) {
var uid = getUid(this);
if (tile.getState() == _ol_TileState_.LOADED) {
if (tile.getState() == TileState.LOADED) {
tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
var inTransition = tile.inTransition(uid);
if (!newTiles && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {