Use the gradient texture in the heatmap layer
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@@ -156,7 +156,8 @@ class WebGLHelper extends Disposable {
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webGlContext: gl,
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scaleRatio: options.scaleRatio,
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vertexShader: options.vertexShader,
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fragmentShader: options.fragmentShader
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fragmentShader: options.fragmentShader,
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uniforms: options.uniforms
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});
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}) : [new WebGLPostProcessingPass({ webGlContext: gl })];
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}
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