Add initial canvas vector layer renderer
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137
src/ol/renderer/canvas/canvasvectorlayerrenderer.js
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137
src/ol/renderer/canvas/canvasvectorlayerrenderer.js
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goog.provide('ol.renderer.canvas.VectorLayer');
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goog.require('goog.vec.Mat4');
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goog.require('ol.extent');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.renderer.vector');
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goog.require('ol.replay.canvas.BatchGroup');
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goog.require('ol.style.DefaultStyleFunction');
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/**
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* @constructor
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* @extends {ol.renderer.canvas.Layer}
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* @param {ol.renderer.Map} mapRenderer Map renderer.
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* @param {ol.layer.Vector} vectorLayer Vector layer.
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*/
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ol.renderer.canvas.VectorLayer = function(mapRenderer, vectorLayer) {
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goog.base(this, mapRenderer, vectorLayer);
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/**
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* @private
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* @type {!goog.vec.Mat4.Number}
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*/
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this.transform_ = goog.vec.Mat4.createNumber();
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/**
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* @private
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* @type {number}
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*/
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this.renderedRevision_ = -1;
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/**
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* @private
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* @type {number}
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*/
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this.renderedResolution_ = NaN;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.renderedExtent_ = ol.extent.createEmpty();
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/**
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* @private
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* @type {ol.replay.canvas.BatchGroup}
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*/
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this.batchGroup_ = null;
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};
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goog.inherits(ol.renderer.canvas.VectorLayer, ol.renderer.canvas.Layer);
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.composeFrame =
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function(frameState, layerState, context) {
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var batchGroup = this.batchGroup_;
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if (goog.isNull(batchGroup)) {
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return;
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}
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var view2DState = frameState.view2DState;
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var viewCenter = view2DState.center;
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var viewResolution = view2DState.resolution;
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var viewRotation = view2DState.rotation;
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var transform = this.transform_;
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.translate(transform,
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frameState.size[0] / 2,
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frameState.size[1] / 2,
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0);
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goog.vec.Mat4.scale(transform,
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1 / viewResolution,
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-1 / viewResolution,
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1);
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goog.vec.Mat4.rotateZ(transform, -viewRotation);
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goog.vec.Mat4.translate(transform,
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-viewCenter[0],
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-viewCenter[1],
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0);
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batchGroup.draw(context, transform);
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};
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/**
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* @return {ol.layer.Vector} Vector layer.
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*/
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ol.renderer.canvas.VectorLayer.prototype.getVectorLayer = function() {
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return /** @type {ol.layer.Vector} */ (this.getLayer());
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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function(frameState, layerState) {
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var vectorLayer = this.getVectorLayer();
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var vectorSource = vectorLayer.getVectorSource();
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if (this.renderedResolution_ == frameState.view2DState.resolution &&
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this.renderedRevision_ == vectorSource.getRevision() &&
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ol.extent.containsExtent(this.renderedExtent_, frameState.extent)) {
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return;
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}
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// FIXME dispose of old batchGroup in post render
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goog.dispose(this.batchGroup_);
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this.batchGroup = null;
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var styleFunction = vectorLayer.getStyleFunction();
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if (!goog.isDef(styleFunction)) {
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styleFunction = ol.style.DefaultStyleFunction;
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}
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var batchGroup = new ol.replay.canvas.BatchGroup();
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vectorSource.forEachFeatureInExtent(frameState.extent, function(feature) {
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var style = styleFunction(feature);
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ol.renderer.vector.renderFeature(batchGroup, feature, style);
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}, this);
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this.renderedResolution_ = frameState.view2DState.resolution;
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this.renderedRevision_ = vectorSource.getRevision();
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this.renderedExtent_ = frameState.extent;
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if (!batchGroup.isEmpty()) {
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this.batchGroup_ = batchGroup;
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}
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};
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