Add support for the extremely awesomely super-comprehensive rule based styling

that Andreas has been working so hard on. I think this is the single most
awesome commit I've ever had the pleasure of committing. The results of this
commit are described on http://trac.openlayers.org/wiki/Styles: essentially,
this makes it possible to style features in all kinds of fun ways based on
rules, and will also form the underlying basis for #533. Things this patch
adds:

 * OL.Rule classes. These classes allow you to do tests against the propertie
   of a feature, and set a style based on these properties -- so you can
   compare the 'speedlimit' property of a line, and test if it is > 60, and if
   it is greater than 60, render it in a different color. You can also test
   combinations of rules using the OL.Rule.Logical class, and test featureids
   with the FeatureID class. 
 * OL.Style class: The OL.Style class lets you wrap up Rules into styles that 
   can be used with drawFeature to draw the feature in the selected style.
 * OL.Layer.Vector.drawFeature will check if the given style is an OL.Style
   object, and if so, it will draw the feature accordingly.

examples/georss-flickr.html shows usage of these classes.

Many, many thanks go to Andreas for all his hard work on this: this code really
is very pretty, and includes unit tests for all the classes (and we know that I
am a big fan of tests.)

Three cheers for Andreas: Hip hip, hooray! hip hip, hooray! hip hip, hooray!


git-svn-id: http://svn.openlayers.org/trunk/openlayers@5429 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
crschmidt
2007-12-15 16:17:50 +00:00
parent 43a4f9320b
commit fb3c02354f
15 changed files with 1851 additions and 0 deletions

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/* Copyright (c) 2006-2007 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires: OpenLayers/Rule.js
*
* Class: OpenLayers.Rule.Logical
*
* This class represents ogc:And, ogc:Or and ogc:Not rules.
*
* Inherits from
* - <OpenLayers.Rule>
*/
OpenLayers.Rule.Logical = OpenLayers.Class(OpenLayers.Rule, {
/**
* APIProperty: children
* {Array(<OpenLayers.Rule>)} child rules for this rule
*/
children: null,
/**
* APIProperty: type
* {String} type of logical operator. Available types are:
* - OpenLayers.Rule.Locical.AND = "&&";
* - OpenLayers.Rule.Logical.OR = "||";
* - OpenLayers.Rule.Logical.NOT = "!";
*/
type: null,
/**
* Constructor: OpenLayers.Rule.Logical
* Creates a logical rule (And, Or, Not).
*
* Parameters:
* options - {Object} An optional object with properties to set on the
* rule
*
* Returns:
* {<OpenLayers.Rule>}
*/
initialize: function(options) {
this.children = [];
OpenLayers.Rule.prototype.initialize.apply(
this, [options]);
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
for (var i=0; i<this.children.length; i++) {
this.children[i].destroy();
}
this.children = null;
OpenLayers.Rule.prototype.destroy.apply(this, arguments);
},
/**
* APIMethod: evaluate
* evaluates this rule for a specific feature
*
* Parameters:
* feature - {<OpenLayers.Feature>} feature to apply the rule to.
*
* Returns:
* {boolean} true if the rule applies, false if it does not
*/
evaluate: function(feature) {
switch(this.type) {
case OpenLayers.Rule.Logical.AND:
for (var i=0; i<this.children.length; i++) {
if (this.children[i].evaluate(feature) == false) {
return false;
}
}
return true;
case OpenLayers.Rule.Logical.OR:
for (var i=0; i<this.children.length; i++) {
if (this.children[i].evaluate(feature) == true) {
return true;
}
}
return false;
case OpenLayers.Rule.Logical.NOT:
return (!this.children[0].evaluate(feature));
}
},
CLASS_NAME: "OpenLayers.Rule.Logical"
});
OpenLayers.Rule.Logical.AND = "&&";
OpenLayers.Rule.Logical.OR = "||";
OpenLayers.Rule.Logical.NOT = "!";