Return two canvases from the vector tile layer renderer
This commit is contained in:
@@ -2,6 +2,7 @@
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* @module ol/renderer/canvas/VectorTileLayer
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*/
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import {getUid} from '../../util.js';
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import {createCanvasContext2D} from '../../dom.js';
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import TileState from '../../TileState.js';
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import ViewHint from '../../ViewHint.js';
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import {listen, unlisten} from '../../events.js';
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@@ -12,7 +13,7 @@ import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
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import {equivalent as equivalentProjection} from '../../proj.js';
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import Units from '../../proj/Units.js';
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import ReplayType from '../../render/ReplayType.js';
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import {labelCache, rotateAtOffset} from '../../render/canvas.js';
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import {labelCache} from '../../render/canvas.js';
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import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import {ORDER} from '../../render/replay.js';
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import CanvasTileLayerRenderer from './TileLayer.js';
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@@ -60,6 +61,33 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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constructor(layer) {
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super(layer);
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const baseCanvas = this.context.canvas;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.overlayContext_ = createCanvasContext2D();
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const overlayCanvas = this.overlayContext_.canvas;
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overlayCanvas.style.position = 'absolute';
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const container = document.createElement('div');
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const style = container.style;
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style.position = 'absolute';
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style.display = 'flex';
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style.alignItems = 'center';
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style.justifyContent = 'center';
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container.appendChild(baseCanvas);
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container.appendChild(overlayCanvas);
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/**
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* @private
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* @type {HTMLElement}
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*/
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this.container_ = container;
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/**
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* Declutter tree.
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* @private
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@@ -224,9 +252,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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render.call(this, feature);
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}
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}
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const replayGroupInstructions = builderGroup.finish();
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const executorGroupInstructions = builderGroup.finish();
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const renderingReplayGroup = new CanvasExecutorGroup(0, sharedExtent, resolution,
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pixelRatio, source.getOverlaps(), this.declutterTree_, replayGroupInstructions, layer.getRenderBuffer());
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pixelRatio, source.getOverlaps(), this.declutterTree_, executorGroupInstructions, layer.getRenderBuffer());
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sourceTile.setExecutorGroup(layer, tile.tileCoord.toString(), renderingReplayGroup);
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}
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builderState.renderedRevision = revision;
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@@ -329,101 +357,125 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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/**
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* @inheritDoc
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*/
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postCompose(context, frameState, layerState) {
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renderFrame(frameState, layerState) {
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super.renderFrame(frameState, layerState);
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const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
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const renderMode = layer.getRenderMode();
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if (renderMode != VectorTileRenderType.IMAGE) {
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
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const replayTypes = VECTOR_REPLAYS[renderMode];
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const pixelRatio = frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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const size = frameState.size;
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let offsetX, offsetY;
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if (rotation) {
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offsetX = Math.round(pixelRatio * size[0] / 2);
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offsetY = Math.round(pixelRatio * size[1] / 2);
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rotateAtOffset(context, -rotation, offsetX, offsetY);
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if (renderMode === VectorTileRenderType.IMAGE) {
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return this.container_;
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}
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const context = this.overlayContext_;
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
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const replayTypes = VECTOR_REPLAYS[renderMode];
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const pixelRatio = frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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const size = frameState.size;
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// resize and clear
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const canvas = context.canvas;
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let width = Math.round(size[0] * pixelRatio);
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let height = Math.round(size[1] * pixelRatio);
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if (rotation) {
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const size = Math.round(Math.sqrt(width * width + height * height));
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width = height = size;
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}
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if (canvas.width != width || canvas.height != height) {
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canvas.width = width;
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canvas.height = height;
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canvas.style.width = (width / pixelRatio) + 'px';
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canvas.style.height = (height / pixelRatio) + 'px';
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} else {
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context.clearRect(0, 0, width, height);
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}
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if (declutterReplays) {
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this.declutterTree_.clear();
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}
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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const tiles = this.renderedTiles;
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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const clips = [];
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const zs = [];
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for (let i = tiles.length - 1; i >= 0; --i) {
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const tile = /** @type {import("../../VectorImageTile.js").default} */ (tiles[i]);
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if (tile.getState() == TileState.ABORT) {
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continue;
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}
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if (declutterReplays) {
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this.declutterTree_.clear();
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}
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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const tiles = this.renderedTiles;
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const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
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const clips = [];
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const zs = [];
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for (let i = tiles.length - 1; i >= 0; --i) {
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const tile = /** @type {import("../../VectorImageTile.js").default} */ (tiles[i]);
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if (tile.getState() == TileState.ABORT) {
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const tileCoord = tile.tileCoord;
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
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let transform = undefined;
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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if (sourceTile.getState() != TileState.LOADED) {
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continue;
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}
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const tileCoord = tile.tileCoord;
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
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let transform = undefined;
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for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
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const sourceTile = tile.getTile(tile.tileKeys[t]);
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if (sourceTile.getState() != TileState.LOADED) {
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continue;
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}
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const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(layer, tileCoord.toString()));
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if (!executorGroup || !executorGroup.hasExecutors(replayTypes)) {
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// sourceTile was not yet loaded when this.createReplayGroup_() was
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// called, or it has no replays of the types we want to render
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continue;
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}
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if (!transform) {
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transform = this.getTransform(frameState, worldOffset);
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}
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const currentZ = sourceTile.tileCoord[0];
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const currentClip = executorGroup.getClipCoords(transform);
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context.save();
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context.globalAlpha = layerState.opacity;
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// Create a clip mask for regions in this low resolution tile that are
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// already filled by a higher resolution tile
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for (let j = 0, jj = clips.length; j < jj; ++j) {
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const clip = clips[j];
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if (currentZ < zs[j]) {
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher resolution tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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executorGroup.execute(context, transform, rotation, {}, snapToPixel, replayTypes, declutterReplays);
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context.restore();
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clips.push(currentClip);
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zs.push(currentZ);
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const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(layer, tileCoord.toString()));
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if (!executorGroup || !executorGroup.hasExecutors(replayTypes)) {
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// sourceTile was not yet loaded when this.createReplayGroup_() was
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// called, or it has no replays of the types we want to render
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continue;
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}
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}
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if (declutterReplays) {
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replayDeclutter(declutterReplays, context, rotation, snapToPixel);
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}
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if (rotation) {
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rotateAtOffset(context, rotation,
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/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
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if (!transform) {
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transform = this.getTransform(frameState, worldOffset);
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}
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const currentZ = sourceTile.tileCoord[0];
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const currentClip = executorGroup.getClipCoords(transform);
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context.save();
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// Create a clip mask for regions in this low resolution tile that are
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// already filled by a higher resolution tile
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for (let j = 0, jj = clips.length; j < jj; ++j) {
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const clip = clips[j];
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if (currentZ < zs[j]) {
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context.beginPath();
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// counter-clockwise (outer ring) for current tile
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context.moveTo(currentClip[0], currentClip[1]);
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context.lineTo(currentClip[2], currentClip[3]);
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context.lineTo(currentClip[4], currentClip[5]);
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context.lineTo(currentClip[6], currentClip[7]);
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// clockwise (inner ring) for higher resolution tile
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context.moveTo(clip[6], clip[7]);
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context.lineTo(clip[4], clip[5]);
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context.lineTo(clip[2], clip[3]);
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context.lineTo(clip[0], clip[1]);
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context.clip();
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}
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}
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executorGroup.execute(context, transform, rotation, {}, snapToPixel, replayTypes, declutterReplays);
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context.restore();
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clips.push(currentClip);
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zs.push(currentZ);
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}
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}
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super.postCompose(context, frameState, layerState);
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if (declutterReplays) {
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replayDeclutter(declutterReplays, context, rotation, snapToPixel);
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}
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const opacity = layerState.opacity;
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if (opacity !== canvas.style.opacity) {
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canvas.style.opacity = opacity;
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}
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const canvasTransform = 'rotate(' + rotation + 'rad)';
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if (canvasTransform !== canvas.style.transform) {
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canvas.style.transform = canvasTransform;
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}
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return this.container_;
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}
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/**
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* @param {import("../../Feature.js").FeatureLike} feature Feature.
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* @param {number} squaredTolerance Squared tolerance.
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* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
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* @param {import("../../render/canvas/BuilderGroup.js").default} replayGroup Replay group.
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* @param {import("../../render/canvas/BuilderGroup.js").default} executorGroup Replay group.
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* @return {boolean} `true` if an image is loading.
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*/
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renderFeature(feature, squaredTolerance, styles, replayGroup) {
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renderFeature(feature, squaredTolerance, styles, executorGroup) {
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if (!styles) {
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return false;
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}
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@@ -431,12 +483,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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if (Array.isArray(styles)) {
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for (let i = 0, ii = styles.length; i < ii; ++i) {
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loading = renderFeature(
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replayGroup, feature, styles[i], squaredTolerance,
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executorGroup, feature, styles[i], squaredTolerance,
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this.handleStyleImageChange_, this) || loading;
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}
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} else {
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loading = renderFeature(
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replayGroup, feature, styles, squaredTolerance,
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executorGroup, feature, styles, squaredTolerance,
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this.handleStyleImageChange_, this);
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}
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return loading;
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