Return two canvases from the vector tile layer renderer

This commit is contained in:
Tim Schaub
2018-11-14 19:36:13 +01:00
parent c137b68938
commit f9ebb0c917

View File

@@ -2,6 +2,7 @@
* @module ol/renderer/canvas/VectorTileLayer
*/
import {getUid} from '../../util.js';
import {createCanvasContext2D} from '../../dom.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {listen, unlisten} from '../../events.js';
@@ -12,7 +13,7 @@ import VectorTileRenderType from '../../layer/VectorTileRenderType.js';
import {equivalent as equivalentProjection} from '../../proj.js';
import Units from '../../proj/Units.js';
import ReplayType from '../../render/ReplayType.js';
import {labelCache, rotateAtOffset} from '../../render/canvas.js';
import {labelCache} from '../../render/canvas.js';
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import {ORDER} from '../../render/replay.js';
import CanvasTileLayerRenderer from './TileLayer.js';
@@ -60,6 +61,33 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
constructor(layer) {
super(layer);
const baseCanvas = this.context.canvas;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.overlayContext_ = createCanvasContext2D();
const overlayCanvas = this.overlayContext_.canvas;
overlayCanvas.style.position = 'absolute';
const container = document.createElement('div');
const style = container.style;
style.position = 'absolute';
style.display = 'flex';
style.alignItems = 'center';
style.justifyContent = 'center';
container.appendChild(baseCanvas);
container.appendChild(overlayCanvas);
/**
* @private
* @type {HTMLElement}
*/
this.container_ = container;
/**
* Declutter tree.
* @private
@@ -224,9 +252,9 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
render.call(this, feature);
}
}
const replayGroupInstructions = builderGroup.finish();
const executorGroupInstructions = builderGroup.finish();
const renderingReplayGroup = new CanvasExecutorGroup(0, sharedExtent, resolution,
pixelRatio, source.getOverlaps(), this.declutterTree_, replayGroupInstructions, layer.getRenderBuffer());
pixelRatio, source.getOverlaps(), this.declutterTree_, executorGroupInstructions, layer.getRenderBuffer());
sourceTile.setExecutorGroup(layer, tile.tileCoord.toString(), renderingReplayGroup);
}
builderState.renderedRevision = revision;
@@ -329,101 +357,125 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @inheritDoc
*/
postCompose(context, frameState, layerState) {
renderFrame(frameState, layerState) {
super.renderFrame(frameState, layerState);
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (this.getLayer());
const renderMode = layer.getRenderMode();
if (renderMode != VectorTileRenderType.IMAGE) {
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
let offsetX, offsetY;
if (rotation) {
offsetX = Math.round(pixelRatio * size[0] / 2);
offsetY = Math.round(pixelRatio * size[1] / 2);
rotateAtOffset(context, -rotation, offsetX, offsetY);
if (renderMode === VectorTileRenderType.IMAGE) {
return this.container_;
}
const context = this.overlayContext_;
const declutterReplays = layer.getDeclutter() ? {} : null;
const source = /** @type {import("../../source/VectorTile.js").default} */ (layer.getSource());
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
const size = frameState.size;
// resize and clear
const canvas = context.canvas;
let width = Math.round(size[0] * pixelRatio);
let height = Math.round(size[1] * pixelRatio);
if (rotation) {
const size = Math.round(Math.sqrt(width * width + height * height));
width = height = size;
}
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
canvas.style.width = (width / pixelRatio) + 'px';
canvas.style.height = (height / pixelRatio) + 'px';
} else {
context.clearRect(0, 0, width, height);
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const viewHints = frameState.viewHints;
const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {import("../../VectorImageTile.js").default} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
continue;
}
if (declutterReplays) {
this.declutterTree_.clear();
}
const viewHints = frameState.viewHints;
const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
const clips = [];
const zs = [];
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {import("../../VectorImageTile.js").default} */ (tiles[i]);
if (tile.getState() == TileState.ABORT) {
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const tileCoord = tile.tileCoord;
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tile.extent[0];
let transform = undefined;
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(layer, tileCoord.toString()));
if (!executorGroup || !executorGroup.hasExecutors(replayTypes)) {
// sourceTile was not yet loaded when this.createReplayGroup_() was
// called, or it has no replays of the types we want to render
continue;
}
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = executorGroup.getClipCoords(transform);
context.save();
context.globalAlpha = layerState.opacity;
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
executorGroup.execute(context, transform, rotation, {}, snapToPixel, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
const executorGroup = /** @type {CanvasExecutorGroup} */ (sourceTile.getExecutorGroup(layer, tileCoord.toString()));
if (!executorGroup || !executorGroup.hasExecutors(replayTypes)) {
// sourceTile was not yet loaded when this.createReplayGroup_() was
// called, or it has no replays of the types we want to render
continue;
}
}
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation, snapToPixel);
}
if (rotation) {
rotateAtOffset(context, rotation,
/** @type {number} */ (offsetX), /** @type {number} */ (offsetY));
if (!transform) {
transform = this.getTransform(frameState, worldOffset);
}
const currentZ = sourceTile.tileCoord[0];
const currentClip = executorGroup.getClipCoords(transform);
context.save();
// Create a clip mask for regions in this low resolution tile that are
// already filled by a higher resolution tile
for (let j = 0, jj = clips.length; j < jj; ++j) {
const clip = clips[j];
if (currentZ < zs[j]) {
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher resolution tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
executorGroup.execute(context, transform, rotation, {}, snapToPixel, replayTypes, declutterReplays);
context.restore();
clips.push(currentClip);
zs.push(currentZ);
}
}
super.postCompose(context, frameState, layerState);
if (declutterReplays) {
replayDeclutter(declutterReplays, context, rotation, snapToPixel);
}
const opacity = layerState.opacity;
if (opacity !== canvas.style.opacity) {
canvas.style.opacity = opacity;
}
const canvasTransform = 'rotate(' + rotation + 'rad)';
if (canvasTransform !== canvas.style.transform) {
canvas.style.transform = canvasTransform;
}
return this.container_;
}
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} replayGroup Replay group.
* @param {import("../../render/canvas/BuilderGroup.js").default} executorGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature, squaredTolerance, styles, replayGroup) {
renderFeature(feature, squaredTolerance, styles, executorGroup) {
if (!styles) {
return false;
}
@@ -431,12 +483,12 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading = renderFeature(
replayGroup, feature, styles[i], squaredTolerance,
executorGroup, feature, styles[i], squaredTolerance,
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles, squaredTolerance,
executorGroup, feature, styles, squaredTolerance,
this.handleStyleImageChange_, this);
}
return loading;