Rename _ol_structs_PriorityQueue_ to PriorityQueue
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@@ -16,7 +16,7 @@ import _ol_renderer_Map_ from '../Map.js';
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import _ol_renderer_Type_ from '../Type.js';
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import _ol_source_State_ from '../../source/State.js';
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import LRUCache from '../../structs/LRUCache.js';
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import _ol_structs_PriorityQueue_ from '../../structs/PriorityQueue.js';
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import PriorityQueue from '../../structs/PriorityQueue.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Context_ from '../../webgl/Context.js';
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import _ol_webgl_ContextEventType_ from '../../webgl/ContextEventType.js';
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@@ -113,7 +113,7 @@ var _ol_renderer_webgl_Map_ = function(container, map) {
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* @private
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* @type {ol.structs.PriorityQueue.<Array>}
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*/
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this.tileTextureQueue_ = new _ol_structs_PriorityQueue_(
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this.tileTextureQueue_ = new PriorityQueue(
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/**
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* @param {Array.<*>} element Element.
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* @return {number} Priority.
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