Rename _ol_structs_PriorityQueue_ to PriorityQueue

This commit is contained in:
Frederic Junod
2017-12-17 09:04:53 +01:00
parent e887b5012b
commit f96a94fbcd
6 changed files with 36 additions and 38 deletions

View File

@@ -5,7 +5,7 @@ import {inherits} from './index.js';
import _ol_TileState_ from './TileState.js';
import _ol_events_ from './events.js';
import EventType from './events/EventType.js';
import _ol_structs_PriorityQueue_ from './structs/PriorityQueue.js';
import PriorityQueue from './structs/PriorityQueue.js';
/**
* @constructor
@@ -18,7 +18,7 @@ import _ol_structs_PriorityQueue_ from './structs/PriorityQueue.js';
*/
var _ol_TileQueue_ = function(tilePriorityFunction, tileChangeCallback) {
_ol_structs_PriorityQueue_.call(
PriorityQueue.call(
this,
/**
* @param {Array} element Element.
@@ -55,14 +55,14 @@ var _ol_TileQueue_ = function(tilePriorityFunction, tileChangeCallback) {
};
inherits(_ol_TileQueue_, _ol_structs_PriorityQueue_);
inherits(_ol_TileQueue_, PriorityQueue);
/**
* @inheritDoc
*/
_ol_TileQueue_.prototype.enqueue = function(element) {
var added = _ol_structs_PriorityQueue_.prototype.enqueue.call(this, element);
var added = PriorityQueue.prototype.enqueue.call(this, element);
if (added) {
var tile = element[0];
_ol_events_.listen(tile, EventType.CHANGE,