Rename _ol_structs_PriorityQueue_ to PriorityQueue
This commit is contained in:
@@ -27,7 +27,7 @@ import _ol_layer_Group_ from './layer/Group.js';
|
||||
import _ol_plugins_ from './plugins.js';
|
||||
import _ol_renderer_Type_ from './renderer/Type.js';
|
||||
import _ol_size_ from './size.js';
|
||||
import _ol_structs_PriorityQueue_ from './structs/PriorityQueue.js';
|
||||
import PriorityQueue from './structs/PriorityQueue.js';
|
||||
import _ol_transform_ from './transform.js';
|
||||
|
||||
|
||||
@@ -875,10 +875,10 @@ _ol_PluggableMap_.prototype.getTilePriority = function(tile, tileSourceKey, tile
|
||||
// are outside the visible extent.
|
||||
var frameState = this.frameState_;
|
||||
if (!frameState || !(tileSourceKey in frameState.wantedTiles)) {
|
||||
return _ol_structs_PriorityQueue_.DROP;
|
||||
return PriorityQueue.DROP;
|
||||
}
|
||||
if (!frameState.wantedTiles[tileSourceKey][tile.getKey()]) {
|
||||
return _ol_structs_PriorityQueue_.DROP;
|
||||
return PriorityQueue.DROP;
|
||||
}
|
||||
// Prioritize the highest zoom level tiles closest to the focus.
|
||||
// Tiles at higher zoom levels are prioritized using Math.log(tileResolution).
|
||||
|
||||
Reference in New Issue
Block a user