Rename _ol_structs_PriorityQueue_ to PriorityQueue

This commit is contained in:
Frederic Junod
2017-12-17 09:04:53 +01:00
parent e887b5012b
commit f96a94fbcd
6 changed files with 36 additions and 38 deletions

View File

@@ -27,7 +27,7 @@ import _ol_layer_Group_ from './layer/Group.js';
import _ol_plugins_ from './plugins.js';
import _ol_renderer_Type_ from './renderer/Type.js';
import _ol_size_ from './size.js';
import _ol_structs_PriorityQueue_ from './structs/PriorityQueue.js';
import PriorityQueue from './structs/PriorityQueue.js';
import _ol_transform_ from './transform.js';
@@ -875,10 +875,10 @@ _ol_PluggableMap_.prototype.getTilePriority = function(tile, tileSourceKey, tile
// are outside the visible extent.
var frameState = this.frameState_;
if (!frameState || !(tileSourceKey in frameState.wantedTiles)) {
return _ol_structs_PriorityQueue_.DROP;
return PriorityQueue.DROP;
}
if (!frameState.wantedTiles[tileSourceKey][tile.getKey()]) {
return _ol_structs_PriorityQueue_.DROP;
return PriorityQueue.DROP;
}
// Prioritize the highest zoom level tiles closest to the focus.
// Tiles at higher zoom levels are prioritized using Math.log(tileResolution).