Rename _ol_layer_Layer_ to Layer

This commit is contained in:
Tim Schaub
2018-01-11 10:23:52 -07:00
parent c6646b1cda
commit f94d69c7a8
12 changed files with 74 additions and 74 deletions

View File

@@ -8,7 +8,7 @@ import {CLASS_UNSELECTABLE} from '../../css.js';
import {createCanvasContext2D} from '../../dom.js';
import _ol_events_ from '../../events.js';
import _ol_has_ from '../../has.js';
import _ol_layer_Layer_ from '../../layer/Layer.js';
import Layer from '../../layer/Layer.js';
import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import _ol_render_webgl_Immediate_ from '../../render/webgl/Immediate.js';
@@ -449,7 +449,7 @@ WebGLMapRenderer.prototype.renderFrame = function(frameState) {
var i, ii, layerRenderer, layerState;
for (i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerState = layerStatesArray[i];
if (_ol_layer_Layer_.visibleAtResolution(layerState, viewResolution) &&
if (Layer.visibleAtResolution(layerState, viewResolution) &&
layerState.sourceState == SourceState.READY) {
layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layerState.layer));
if (layerRenderer.prepareFrame(frameState, layerState, context)) {
@@ -524,7 +524,7 @@ WebGLMapRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, fra
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (_ol_layer_Layer_.visibleAtResolution(layerState, viewState.resolution) &&
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg2, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
result = layerRenderer.forEachFeatureAtCoordinate(
@@ -556,7 +556,7 @@ WebGLMapRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameSt
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (_ol_layer_Layer_.visibleAtResolution(layerState, viewState.resolution) &&
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = this.getLayerRenderer(layer);
hasFeature =
@@ -588,7 +588,7 @@ WebGLMapRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, cal
for (i = numLayers - 1; i >= 0; --i) {
var layerState = layerStates[i];
var layer = layerState.layer;
if (_ol_layer_Layer_.visibleAtResolution(layerState, viewState.resolution) &&
if (Layer.visibleAtResolution(layerState, viewState.resolution) &&
layerFilter.call(thisArg, layer)) {
var layerRenderer = /** @type {ol.renderer.webgl.Layer} */ (this.getLayerRenderer(layer));
result = layerRenderer.forEachLayerAtPixel(