Apply fixjsstyle to libtess.js
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@@ -40,6 +40,7 @@ libtess.normal = function() {
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};
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// TODO(bckenny): NOTE:
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/* The "feature merging" is not intended to be complete. There are
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* special cases where edges are nearly parallel to the sweep line
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@@ -62,6 +63,7 @@ libtess.normal = function() {
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*/
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libtess.normal.S_UNIT_X_ = 1.0;
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/**
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* @type {number}
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* @private
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@@ -69,15 +71,16 @@ libtess.normal.S_UNIT_X_ = 1.0;
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*/
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libtess.normal.S_UNIT_Y_ = 0.0;
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/**
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* projectPolygon determines the polygon normal
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* and projects vertices onto the plane of the polygon.
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*
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* @param {libtess.GluTesselator} tess [description]
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* @param {libtess.GluTesselator} tess [description].
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*/
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libtess.normal.projectPolygon = function(tess) {
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var computedNormal = false;
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var norm = [0, 0, 0];
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norm[0] = tess.normal[0]; // TODO(bckenny): better way to init these?
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norm[1] = tess.normal[1];
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@@ -97,8 +100,8 @@ libtess.normal.projectPolygon = function(tess) {
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libtess.normal.normalize_(norm);
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sUnit[i] = 0;
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sUnit[(i+1)%3] = libtess.normal.S_UNIT_X_;
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sUnit[(i+2)%3] = libtess.normal.S_UNIT_Y_;
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sUnit[(i + 1) % 3] = libtess.normal.S_UNIT_X_;
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sUnit[(i + 2) % 3] = libtess.normal.S_UNIT_Y_;
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// Now make it exactly perpendicular
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var w = libtess.normal.dot_(sUnit, norm);
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@@ -108,20 +111,20 @@ libtess.normal.projectPolygon = function(tess) {
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libtess.normal.normalize_(sUnit);
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// Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame
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tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
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tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
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tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
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tUnit[0] = norm[1] * sUnit[2] - norm[2] * sUnit[1];
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tUnit[1] = norm[2] * sUnit[0] - norm[0] * sUnit[2];
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tUnit[2] = norm[0] * sUnit[1] - norm[1] * sUnit[0];
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libtess.normal.normalize_(tUnit);
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} else {
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// Project perpendicular to a coordinate axis -- better numerically
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sUnit[i] = 0;
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sUnit[(i+1)%3] = libtess.normal.S_UNIT_X_;
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sUnit[(i+2)%3] = libtess.normal.S_UNIT_Y_;
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sUnit[(i + 1) % 3] = libtess.normal.S_UNIT_X_;
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sUnit[(i + 2) % 3] = libtess.normal.S_UNIT_Y_;
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tUnit[i] = 0;
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tUnit[(i+1)%3] = (norm[i] > 0) ? -libtess.normal.S_UNIT_Y_ : libtess.normal.S_UNIT_Y_;
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tUnit[(i+2)%3] = (norm[i] > 0) ? libtess.normal.S_UNIT_X_ : -libtess.normal.S_UNIT_X_;
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tUnit[(i + 1) % 3] = (norm[i] > 0) ? -libtess.normal.S_UNIT_Y_ : libtess.normal.S_UNIT_Y_;
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tUnit[(i + 2) % 3] = (norm[i] > 0) ? libtess.normal.S_UNIT_X_ : -libtess.normal.S_UNIT_X_;
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}
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// Project the vertices onto the sweep plane
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@@ -136,24 +139,26 @@ libtess.normal.projectPolygon = function(tess) {
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}
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};
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/**
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* Dot product.
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* @private
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* @param {Array.<number>} u [description]
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* @param {Array.<number>} v [description]
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* @return {number} [description]
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* @param {Array.<number>} u [description].
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* @param {Array.<number>} v [description].
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* @return {number} [description].
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*/
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libtess.normal.dot_ = function(u, v) {
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return u[0]*v[0] + u[1]*v[1] + u[2]*v[2];
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return u[0] * v[0] + u[1] * v[1] + u[2] * v[2];
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};
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/**
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* Normalize vector v
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* @private
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* @param {Array.<number>} v [description]
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* @param {Array.<number>} v [description].
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*/
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libtess.normal.normalize_ = function(v) {
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var len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
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var len = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
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libtess.assert(len > 0);
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len = Math.sqrt(len);
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@@ -162,10 +167,11 @@ libtess.normal.normalize_ = function(v) {
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v[2] /= len;
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};
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/**
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* Returns the index of the longest component of vector v.
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* @private
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* @param {Array.<number>} v [description]
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* @param {Array.<number>} v [description].
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* @return {number} The index of the longest component.
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*/
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libtess.normal.longAxis_ = function(v) {
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@@ -181,12 +187,13 @@ libtess.normal.longAxis_ = function(v) {
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return i;
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};
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/**
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* [computeNormal description]
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*
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* @private
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* @param {libtess.GluTesselator} tess [description]
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* @param {Array.<number>} norm [description]
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* @param {libtess.GluTesselator} tess [description].
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* @param {Array.<number>} norm [description].
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*/
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libtess.normal.computeNormal_ = function(tess, norm) {
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// TODO(bckenny): better way to init these
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@@ -238,10 +245,10 @@ libtess.normal.computeNormal_ = function(tess, norm) {
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d2[0] = v.coords[0] - v2.coords[0];
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d2[1] = v.coords[1] - v2.coords[1];
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d2[2] = v.coords[2] - v2.coords[2];
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tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
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tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
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tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
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var tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
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tNorm[0] = d1[1] * d2[2] - d1[2] * d2[1];
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tNorm[1] = d1[2] * d2[0] - d1[0] * d2[2];
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tNorm[2] = d1[0] * d2[1] - d1[1] * d2[0];
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var tLen2 = tNorm[0] * tNorm[0] + tNorm[1] * tNorm[1] + tNorm[2] * tNorm[2];
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if (tLen2 > maxLen2) {
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maxLen2 = tLen2;
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norm[0] = tNorm[0];
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@@ -257,11 +264,12 @@ libtess.normal.computeNormal_ = function(tess, norm) {
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}
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};
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/**
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* [checkOrientation description]
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*
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* @private
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* @param {libtess.GluTesselator} tess [description]
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* @param {libtess.GluTesselator} tess [description].
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*/
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libtess.normal.checkOrientation_ = function(tess) {
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// When we compute the normal automatically, we choose the orientation
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@@ -274,7 +282,7 @@ libtess.normal.checkOrientation_ = function(tess) {
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do {
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area += (e.org.s - e.dst().s) * (e.org.t + e.dst().t);
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e = e.lNext;
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} while(e !== f.anEdge);
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} while (e !== f.anEdge);
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}
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if (area < 0) {
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