Use Mode.LINE_STRING for Circle geometries

Make predefined geometry functions compatible with removeLastPoint
Add undo to example
Make geometry function for Star compatible with use of removeLastPoint
Additional createRegularPolygon tests
This commit is contained in:
mike-000
2020-11-18 13:16:05 +00:00
parent e44f23f806
commit f8df533cb0
4 changed files with 191 additions and 103 deletions

View File

@@ -9,18 +9,19 @@ docs: >
achieved by using `type: 'Circle'` type with a `geometryFunction` that creates
a 4-sided regular polygon instead of a circle. Box drawing uses `type: 'Circle'`
with a `geometryFunction` that creates a box-shaped polygon instead of a
circle. Star drawing uses a custom geometry function that coverts a circle
into a start using the center and radius provided by the draw interaction.
circle. Star drawing uses a custom geometry function that converts a circle
into a star using the center and radius provided by the draw interaction.
tags: "draw, edit, freehand, vector"
---
<div id="map" class="map"></div>
<form class="form-inline">
<label for="type">Shape type &nbsp;</label>
<select id="type">
<label for="type">Shape type: &nbsp;</label>
<select class="form-control mr-2 mb-2 mt-2" id="type">
<option value="Circle">Circle</option>
<option value="Square">Square</option>
<option value="Box">Box</option>
<option value="Star">Star</option>
<option value="None">None</option>
</select>
<input class="form-control mr-2 mb-2 mt-2" type="button" value="Undo" id="undo">
</form>

View File

@@ -43,28 +43,30 @@ function addInteraction() {
} else if (value === 'Star') {
value = 'Circle';
geometryFunction = function (coordinates, geometry) {
const center = coordinates[0];
const last = coordinates[1];
const dx = center[0] - last[0];
const dy = center[1] - last[1];
const radius = Math.sqrt(dx * dx + dy * dy);
const rotation = Math.atan2(dy, dx);
const newCoordinates = [];
const numPoints = 12;
for (let i = 0; i < numPoints; ++i) {
const angle = rotation + (i * 2 * Math.PI) / numPoints;
const fraction = i % 2 === 0 ? 1 : 0.5;
const offsetX = radius * fraction * Math.cos(angle);
const offsetY = radius * fraction * Math.sin(angle);
newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
if (coordinates.length) {
const center = coordinates[0];
const last = coordinates[coordinates.length - 1];
const dx = center[0] - last[0];
const dy = center[1] - last[1];
const radius = Math.sqrt(dx * dx + dy * dy);
const rotation = Math.atan2(dy, dx);
const newCoordinates = [];
const numPoints = 12;
for (let i = 0; i < numPoints; ++i) {
const angle = rotation + (i * 2 * Math.PI) / numPoints;
const fraction = i % 2 === 0 ? 1 : 0.5;
const offsetX = radius * fraction * Math.cos(angle);
const offsetY = radius * fraction * Math.sin(angle);
newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
}
newCoordinates.push(newCoordinates[0].slice());
if (!geometry) {
geometry = new Polygon([newCoordinates]);
} else {
geometry.setCoordinates([newCoordinates]);
}
return geometry;
}
newCoordinates.push(newCoordinates[0].slice());
if (!geometry) {
geometry = new Polygon([newCoordinates]);
} else {
geometry.setCoordinates([newCoordinates]);
}
return geometry;
};
}
draw = new Draw({
@@ -84,4 +86,8 @@ typeSelect.onchange = function () {
addInteraction();
};
document.getElementById('undo').addEventListener('click', function () {
draw.removeLastPoint();
});
addInteraction();