Rename _ol_render_webgl_Replay_ to WebGLReplay
This commit is contained in:
@@ -9,7 +9,7 @@ import _ol_obj_ from '../../obj.js';
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import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import _ol_render_webgl_circlereplay_defaultshader_ from '../webgl/circlereplay/defaultshader.js';
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import _ol_render_webgl_circlereplay_defaultshader_Locations_ from '../webgl/circlereplay/defaultshader/Locations.js';
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import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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@@ -22,7 +22,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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* @struct
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*/
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const WebGLCircleReplay = function(tolerance, maxExtent) {
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_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
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WebGLReplay.call(this, tolerance, maxExtent);
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/**
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* @private
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@@ -68,7 +68,7 @@ const WebGLCircleReplay = function(tolerance, maxExtent) {
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};
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inherits(WebGLCircleReplay, _ol_render_webgl_Replay_);
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inherits(WebGLCircleReplay, WebGLReplay);
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/**
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@@ -10,7 +10,7 @@ import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import _ol_geom_flat_topology_ from '../../geom/flat/topology.js';
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import _ol_obj_ from '../../obj.js';
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import _ol_render_webgl_ from '../webgl.js';
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import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_linestringreplay_defaultshader_ from '../webgl/linestringreplay/defaultshader.js';
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import _ol_render_webgl_linestringreplay_defaultshader_Locations_ from '../webgl/linestringreplay/defaultshader/Locations.js';
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import _ol_webgl_ from '../../webgl.js';
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@@ -24,7 +24,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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* @struct
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*/
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const _ol_render_webgl_LineStringReplay_ = function(tolerance, maxExtent) {
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_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
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WebGLReplay.call(this, tolerance, maxExtent);
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/**
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* @private
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@@ -68,7 +68,7 @@ const _ol_render_webgl_LineStringReplay_ = function(tolerance, maxExtent) {
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};
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inherits(_ol_render_webgl_LineStringReplay_, _ol_render_webgl_Replay_);
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inherits(_ol_render_webgl_LineStringReplay_, WebGLReplay);
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/**
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@@ -12,7 +12,7 @@ import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
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import _ol_render_webgl_polygonreplay_defaultshader_ from '../webgl/polygonreplay/defaultshader.js';
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import _ol_render_webgl_polygonreplay_defaultshader_Locations_ from '../webgl/polygonreplay/defaultshader/Locations.js';
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import _ol_render_webgl_LineStringReplay_ from '../webgl/LineStringReplay.js';
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import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_render_webgl_ from '../webgl.js';
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import Stroke from '../../style/Stroke.js';
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import LinkedList from '../../structs/LinkedList.js';
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@@ -28,7 +28,7 @@ import _ol_webgl_Buffer_ from '../../webgl/Buffer.js';
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* @struct
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*/
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const _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
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_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
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WebGLReplay.call(this, tolerance, maxExtent);
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this.lineStringReplay = new _ol_render_webgl_LineStringReplay_(
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tolerance, maxExtent);
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@@ -63,7 +63,7 @@ const _ol_render_webgl_PolygonReplay_ = function(tolerance, maxExtent) {
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};
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inherits(_ol_render_webgl_PolygonReplay_, _ol_render_webgl_Replay_);
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inherits(_ol_render_webgl_PolygonReplay_, WebGLReplay);
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/**
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@@ -16,7 +16,7 @@ import _ol_webgl_ from '../../webgl.js';
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* @param {ol.Extent} maxExtent Max extent.
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* @struct
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*/
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const _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
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const WebGLReplay = function(tolerance, maxExtent) {
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VectorContext.call(this);
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/**
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@@ -113,7 +113,7 @@ const _ol_render_webgl_Replay_ = function(tolerance, maxExtent) {
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};
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inherits(_ol_render_webgl_Replay_, VectorContext);
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inherits(WebGLReplay, VectorContext);
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/**
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@@ -121,14 +121,14 @@ inherits(_ol_render_webgl_Replay_, VectorContext);
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* @param {ol.webgl.Context} context WebGL context.
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* @return {function()} Delete resources function.
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*/
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_ol_render_webgl_Replay_.prototype.getDeleteResourcesFunction = function(context) {};
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WebGLReplay.prototype.getDeleteResourcesFunction = function(context) {};
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/**
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* @abstract
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* @param {ol.webgl.Context} context Context.
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*/
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_ol_render_webgl_Replay_.prototype.finish = function(context) {};
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WebGLReplay.prototype.finish = function(context) {};
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/**
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@@ -143,7 +143,7 @@ _ol_render_webgl_Replay_.prototype.finish = function(context) {};
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ol.render.webgl.polygonreplay.defaultshader.Locations|
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ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
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*/
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_ol_render_webgl_Replay_.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
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WebGLReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
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/**
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@@ -155,7 +155,7 @@ _ol_render_webgl_Replay_.prototype.setUpProgram = function(gl, context, size, pi
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ol.render.webgl.polygonreplay.defaultshader.Locations|
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ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
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*/
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_ol_render_webgl_Replay_.prototype.shutDownProgram = function(gl, locations) {};
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WebGLReplay.prototype.shutDownProgram = function(gl, locations) {};
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/**
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@@ -167,7 +167,7 @@ _ol_render_webgl_Replay_.prototype.shutDownProgram = function(gl, locations) {};
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* to skip.
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* @param {boolean} hitDetection Hit detection mode.
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*/
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_ol_render_webgl_Replay_.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
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WebGLReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {};
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/**
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@@ -183,7 +183,7 @@ _ol_render_webgl_Replay_.prototype.drawReplay = function(gl, context, skippedFea
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* @return {T|undefined} Callback result.
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* @template T
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*/
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_ol_render_webgl_Replay_.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
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WebGLReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash, featureCallback, opt_hitExtent) {};
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/**
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@@ -199,7 +199,7 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplayOneByOne = function(gl,
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* @return {T|undefined} Callback result.
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* @template T
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*/
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_ol_render_webgl_Replay_.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
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WebGLReplay.prototype.drawHitDetectionReplay = function(gl, context, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent) {
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if (!oneByOne) {
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// draw all hit-detection features in "once" (by texture group)
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@@ -223,7 +223,7 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplay = function(gl, context
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* @return {T|undefined} Callback result.
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* @template T
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*/
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_ol_render_webgl_Replay_.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
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WebGLReplay.prototype.drawHitDetectionReplayAll = function(gl, context, skippedFeaturesHash,
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featureCallback) {
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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this.drawReplay(gl, context, skippedFeaturesHash, true);
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@@ -254,7 +254,7 @@ _ol_render_webgl_Replay_.prototype.drawHitDetectionReplayAll = function(gl, cont
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* @return {T|undefined} Callback result.
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* @template T
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*/
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_ol_render_webgl_Replay_.prototype.replay = function(context,
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WebGLReplay.prototype.replay = function(context,
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center, resolution, rotation, size, pixelRatio,
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opacity, skippedFeaturesHash,
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featureCallback, oneByOne, opt_hitExtent) {
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@@ -350,7 +350,7 @@ _ol_render_webgl_Replay_.prototype.replay = function(context,
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* @param {number} start Start index.
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* @param {number} end End index.
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*/
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_ol_render_webgl_Replay_.prototype.drawElements = function(
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WebGLReplay.prototype.drawElements = function(
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gl, context, start, end) {
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const elementType = context.hasOESElementIndexUint ?
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_ol_webgl_.UNSIGNED_INT : _ol_webgl_.UNSIGNED_SHORT;
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@@ -360,4 +360,4 @@ _ol_render_webgl_Replay_.prototype.drawElements = function(
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const offsetInBytes = start * elementSize;
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gl.drawElements(_ol_webgl_.TRIANGLES, numItems, elementType, offsetInBytes);
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};
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export default _ol_render_webgl_Replay_;
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export default WebGLReplay;
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@@ -6,7 +6,7 @@ import {intersects} from '../../extent.js';
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import _ol_obj_ from '../../obj.js';
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import _ol_render_webgl_texturereplay_defaultshader_ from '../webgl/texturereplay/defaultshader.js';
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import _ol_render_webgl_texturereplay_defaultshader_Locations_ from '../webgl/texturereplay/defaultshader/Locations.js';
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import _ol_render_webgl_Replay_ from '../webgl/Replay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import _ol_webgl_ from '../../webgl.js';
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import _ol_webgl_Context_ from '../../webgl/Context.js';
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@@ -19,7 +19,7 @@ import _ol_webgl_Context_ from '../../webgl/Context.js';
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* @struct
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*/
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const WebGLTextureReplay = function(tolerance, maxExtent) {
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_ol_render_webgl_Replay_.call(this, tolerance, maxExtent);
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WebGLReplay.call(this, tolerance, maxExtent);
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/**
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* @type {number|undefined}
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@@ -112,7 +112,7 @@ const WebGLTextureReplay = function(tolerance, maxExtent) {
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this.width = undefined;
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};
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inherits(WebGLTextureReplay, _ol_render_webgl_Replay_);
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inherits(WebGLTextureReplay, WebGLReplay);
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/**
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@@ -1,9 +1,9 @@
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import _ol_render_webgl_Replay_ from '../../../../../src/ol/render/webgl/Replay.js';
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import WebGLReplay from '../../../../../src/ol/render/webgl/Replay.js';
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describe('ol.render.Replay', function() {
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let replay;
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beforeEach(function() {
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replay = new _ol_render_webgl_Replay_(5, [-180, -90, 180, 90]);
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replay = new WebGLReplay(5, [-180, -90, 180, 90]);
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});
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