Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent
WebGL renderer / use the specified loading strategy for the vector data
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@@ -16,16 +16,15 @@ const vector = new HeatmapLayer({
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})
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}),
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blur: parseInt(blur.value, 10),
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radius: parseInt(radius.value, 10)
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});
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vector.getSource().on('addfeature', function(event) {
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radius: parseInt(radius.value, 10),
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weight: function(feature) {
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// 2012_Earthquakes_Mag5.kml stores the magnitude of each earthquake in a
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// standards-violating <magnitude> tag in each Placemark. We extract it from
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// the Placemark's name instead.
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const name = event.feature.get('name');
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const name = feature.get('name');
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const magnitude = parseFloat(name.substr(2));
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event.feature.set('weight', magnitude - 5);
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return magnitude - 5;
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}
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});
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const raster = new TileLayer({
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@@ -34,7 +33,7 @@ const raster = new TileLayer({
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})
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});
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const map = new Map({
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new Map({
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layers: [raster, vector],
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target: 'map',
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view: new View({
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@@ -7,7 +7,7 @@ import {AttributeType, DefaultUniform} from '../../webgl/Helper.js';
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import GeometryType from '../../geom/GeometryType.js';
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import WebGLLayerRenderer, {colorDecodeId, colorEncodeId, WebGLWorkerMessageType} from './Layer.js';
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import ViewHint from '../../ViewHint.js';
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import {createEmpty, equals} from '../../extent.js';
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import {buffer, createEmpty, equals} from '../../extent.js';
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import {
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apply as applyTransform,
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create as createTransform,
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@@ -18,6 +18,7 @@ import {create as createWebGLWorker} from '../../worker/webgl.js';
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import {getUid} from '../../util.js';
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import WebGLRenderTarget from '../../webgl/RenderTarget.js';
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import {assert} from '../../asserts.js';
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import BaseVector from '../../layer/BaseVector.js';
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/**
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* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different
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@@ -300,20 +301,22 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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const layer = this.getLayer();
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const vectorSource = layer.getSource();
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const viewState = frameState.viewState;
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// the source has changed: clear the feature cache & reload features
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const sourceChanged = this.sourceRevision_ < vectorSource.getRevision();
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if (sourceChanged) {
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this.sourceRevision_ = vectorSource.getRevision();
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const projection = viewState.projection;
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const resolution = viewState.resolution;
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vectorSource.loadFeatures([-Infinity, -Infinity, Infinity, Infinity], resolution, projection);
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}
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const viewNotMoving = !frameState.viewHints[ViewHint.ANIMATING] && !frameState.viewHints[ViewHint.INTERACTING];
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const extentChanged = !equals(this.previousExtent_, frameState.extent);
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if ((sourceChanged || extentChanged) && viewNotMoving) {
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const sourceChanged = this.sourceRevision_ < vectorSource.getRevision();
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if (sourceChanged) {
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this.sourceRevision_ = vectorSource.getRevision();
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}
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if (viewNotMoving && (extentChanged || sourceChanged)) {
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const projection = viewState.projection;
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const resolution = viewState.resolution;
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const renderBuffer = layer instanceof BaseVector ? layer.getRenderBuffer() : 0;
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const extent = buffer(frameState.extent, renderBuffer * resolution);
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vectorSource.loadFeatures(extent, resolution, projection);
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this.rebuildBuffers_(frameState);
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this.previousExtent_ = frameState.extent.slice();
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}
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@@ -104,7 +104,8 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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beforeEach(function() {
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layer = new VectorLayer({
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source: new VectorSource()
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source: new VectorSource(),
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renderBuffer: 10
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});
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renderer = new WebGLPointsLayerRenderer(layer, {
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vertexShader: simpleVertexShader,
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@@ -233,6 +234,35 @@ describe('ol.renderer.webgl.PointsLayer', function() {
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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});
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it('triggers source loading when the extent changes', function() {
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const spy = sinon.spy(layer.getSource(), 'loadFeatures');
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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frameState.extent = [10, 20, 30, 40];
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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expect(spy.getCall(1).args[0]).to.eql([0, 10, 40, 50]); // renderBuffer is 10
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});
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it('triggers source loading when the source revision changes', function() {
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const spy = sinon.spy(layer.getSource(), 'loadFeatures');
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(1);
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layer.getSource().changed();
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renderer.prepareFrame(frameState);
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expect(spy.callCount).to.be(2);
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});
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});
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describe('#forEachFeatureAtCoordinate', function() {
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