Merge pull request #10198 from jahow/fix-webgl-renderer-loading-extent

WebGL renderer / use the specified loading strategy for the vector data
This commit is contained in:
Olivier Guyot
2019-10-28 16:19:52 +01:00
committed by GitHub
3 changed files with 57 additions and 25 deletions

View File

@@ -7,7 +7,7 @@ import {AttributeType, DefaultUniform} from '../../webgl/Helper.js';
import GeometryType from '../../geom/GeometryType.js';
import WebGLLayerRenderer, {colorDecodeId, colorEncodeId, WebGLWorkerMessageType} from './Layer.js';
import ViewHint from '../../ViewHint.js';
import {createEmpty, equals} from '../../extent.js';
import {buffer, createEmpty, equals} from '../../extent.js';
import {
apply as applyTransform,
create as createTransform,
@@ -18,6 +18,7 @@ import {create as createWebGLWorker} from '../../worker/webgl.js';
import {getUid} from '../../util.js';
import WebGLRenderTarget from '../../webgl/RenderTarget.js';
import {assert} from '../../asserts.js';
import BaseVector from '../../layer/BaseVector.js';
/**
* @typedef {Object} CustomAttribute A description of a custom attribute to be passed on to the GPU, with a value different
@@ -300,20 +301,22 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
const layer = this.getLayer();
const vectorSource = layer.getSource();
const viewState = frameState.viewState;
// the source has changed: clear the feature cache & reload features
const sourceChanged = this.sourceRevision_ < vectorSource.getRevision();
if (sourceChanged) {
this.sourceRevision_ = vectorSource.getRevision();
const projection = viewState.projection;
const resolution = viewState.resolution;
vectorSource.loadFeatures([-Infinity, -Infinity, Infinity, Infinity], resolution, projection);
}
const viewNotMoving = !frameState.viewHints[ViewHint.ANIMATING] && !frameState.viewHints[ViewHint.INTERACTING];
const extentChanged = !equals(this.previousExtent_, frameState.extent);
if ((sourceChanged || extentChanged) && viewNotMoving) {
const sourceChanged = this.sourceRevision_ < vectorSource.getRevision();
if (sourceChanged) {
this.sourceRevision_ = vectorSource.getRevision();
}
if (viewNotMoving && (extentChanged || sourceChanged)) {
const projection = viewState.projection;
const resolution = viewState.resolution;
const renderBuffer = layer instanceof BaseVector ? layer.getRenderBuffer() : 0;
const extent = buffer(frameState.extent, renderBuffer * resolution);
vectorSource.loadFeatures(extent, resolution, projection);
this.rebuildBuffers_(frameState);
this.previousExtent_ = frameState.extent.slice();
}