Minimal working text renderer
This commit is contained in:
@@ -142,7 +142,8 @@ if (ol.ENABLE_WEBGL) {
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* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
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ol.render.webgl.imagereplay.defaultshader.Locations|
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ol.render.webgl.linestringreplay.defaultshader.Locations|
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ol.render.webgl.polygonreplay.defaultshader.Locations} Locations.
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ol.render.webgl.polygonreplay.defaultshader.Locations|
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ol.render.webgl.textreplay.defaultshader.Locations} Locations.
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*/
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ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
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@@ -154,7 +155,8 @@ if (ol.ENABLE_WEBGL) {
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* @param {ol.render.webgl.circlereplay.defaultshader.Locations|
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ol.render.webgl.imagereplay.defaultshader.Locations|
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ol.render.webgl.linestringreplay.defaultshader.Locations|
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ol.render.webgl.polygonreplay.defaultshader.Locations} locations Locations.
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ol.render.webgl.polygonreplay.defaultshader.Locations|
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ol.render.webgl.textreplay.defaultshader.Locations} locations Locations.
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*/
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ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
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@@ -2,11 +2,14 @@ goog.provide('ol.render.webgl.TextReplay');
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goog.require('ol');
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goog.require('ol.colorlike');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.has');
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goog.require('ol.render.webgl');
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goog.require('ol.render.webgl.imagereplay.defaultshader');
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goog.require('ol.render.webgl.textreplay.defaultshader');
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goog.require('ol.render.webgl.Replay');
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goog.require('ol.webgl');
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goog.require('ol.webgl.Buffer');
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goog.require('ol.webgl.Context');
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@@ -24,7 +27,7 @@ if (ol.ENABLE_WEBGL) {
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/**
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* @private
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* @type {ol.render.webgl.imagereplay.defaultshader.Locations}
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* @type {ol.render.webgl.textreplay.defaultshader.Locations}
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*/
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this.defaultLocations_ = null;
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@@ -52,6 +55,12 @@ if (ol.ENABLE_WEBGL) {
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*/
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this.textures_ = [];
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.measureCanvas_ = ol.dom.createCanvasContext2D(0, 0).canvas;
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/**
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* @private
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* @type {{strokeColor: (ol.ColorLike|null),
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@@ -59,7 +68,7 @@ if (ol.ENABLE_WEBGL) {
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* lineDash: Array.<number>,
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* lineDashOffset: (number|undefined),
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* lineJoin: (string|undefined),
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* lineWidth: (number|undefined),
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* lineWidth: number,
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* miterLimit: (number|undefined),
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* fillColor: (ol.ColorLike|null),
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* text: string,
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@@ -70,7 +79,9 @@ if (ol.ENABLE_WEBGL) {
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* offsetY: (number|undefined),
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* scale: (number|undefined),
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* rotation: (number|undefined),
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* rotateWithView: (boolean|undefined)}
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* rotateWithView: (boolean|undefined),
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* height: (number|undefined),
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* width: (number|undefined)}}
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*/
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this.state_ = {
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strokeColor: null,
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@@ -78,7 +89,7 @@ if (ol.ENABLE_WEBGL) {
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lineDash: null,
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lineDashOffset: undefined,
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lineJoin: undefined,
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lineWidth: undefined,
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lineWidth: 0,
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miterLimit: undefined,
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fillColor: null,
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text: '',
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@@ -89,19 +100,17 @@ if (ol.ENABLE_WEBGL) {
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offsetY: undefined,
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scale: undefined,
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rotation: undefined,
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rotateWithView: undefined
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rotateWithView: undefined,
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height: undefined,
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width: undefined
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};
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};
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ol.inherits(ol.render.webgl.TextReplay, ol.render.webgl.Replay);
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/**
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
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end, stride, geometry, feature) {
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@@ -109,35 +118,46 @@ if (ol.ENABLE_WEBGL) {
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//TODO: speed up rendering with SDF, or at least glyph atlases
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var state = this.state_;
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if (state.text && (state.fillColor || state.strokeColor)) {
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this.startIndices.push(this.indices.length);
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this.startIndicesFeature.push(feature);
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this.images_.push(this.createTextImage_());
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this.drawCoordinates_(
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flatCoordinates, offset, end, stride);
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}
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};
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/**
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* @private
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* @return {HTMLCanvasElement} Text image.
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*/
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ol.render.webgl.TextReplay.prototype.createTextImage_ = function() {
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var state = this.state_;
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var canvas = document.createElement('canvas');
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var ctx = canvas.getContext('2d');
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ctx.font = state.font;
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var lineHeight = Math.round(ctx.measureText('M').width * 1.5 + state.lineWidth * 2);
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//Measure text dimensions
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var mCtx = this.measureCanvas_.getContext('2d');
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mCtx.font = state.font;
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var lineHeight = Math.round(mCtx.measureText('M').width * 1.2 + state.lineWidth * 2);
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var lines = state.text.split('\n');
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//FIXME: use pixelRatio
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var textHeight = Math.ceil(lineHeight * lines.length * state.scale);
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state.height = textHeight;
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var longestLine = lines.map(function(str) {
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return ctx.measureText(str).width;
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return mCtx.measureText(str).width;
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}).reduce(function(max, curr) {
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return Math.max(max, curr);
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});
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//FIXME: use pixelRatio
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var textWidth = Math.ceil((longestLine + state.lineWidth * 2) * state.scale);
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state.width = textWidth;
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//Create a canvas
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var ctx = ol.dom.createCanvasContext2D(textWidth, textHeight);
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var canvas = ctx.canvas;
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//Parameterize the canvas
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canvas.width = textWidth;
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canvas.height = textHeight;
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ctx.font = state.font;
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ctx.fillStyle = state.fillColor;
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ctx.strokeStyle = state.strokeColor;
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ctx.lineWidth = state.lineWidth;
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@@ -146,7 +166,7 @@ if (ol.ENABLE_WEBGL) {
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ctx.miterLimit = state.miterLimit;
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ctx.textAlign = 'left';
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ctx.textBaseline = 'top';
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if (ol.has.CANVAS_LINE_DASH) {
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if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
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//FIXME: use pixelRatio
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ctx.setLineDash(state.lineDash);
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ctx.lineDashOffset = state.lineDashOffset;
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@@ -168,14 +188,282 @@ if (ol.ENABLE_WEBGL) {
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lineY += lineHeight;
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}
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return canvas;
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return /** @type {HTMLCanvasElement} */ (canvas);
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};
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/**
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* @abstract
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* @param {ol.webgl.Context} context Context.
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @return {number} My end.
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* @private
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*/
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ol.render.webgl.TextReplay.prototype.finish = function(context) {};
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ol.render.webgl.TextReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
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var state = this.state_;
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var anchorX, anchorY;
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var height = /** @type {number} */ (state.height);
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var width = /** @type {number} */ (state.width);
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switch (state.textAlign) {
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default:
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anchorX = width / 2;
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break;
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case 'left': case 'end':
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anchorX = 0;
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break;
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case 'right': case 'start':
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anchorX = width;
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break;
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}
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switch (state.textBaseline) {
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default:
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anchorY = height / 2;
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break;
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case 'top':
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anchorY = 0;
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break;
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case 'bottom':
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anchorY = height;
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break;
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case 'hanging':
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anchorY = height * 0.2;
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break;
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case 'alphabetic': case 'ideographic':
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anchorY = height * 0.8;
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break;
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}
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var rotateWithView = state.rotateWithView ? 1.0 : 0.0;
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// this.rotation_ is anti-clockwise, but rotation is clockwise
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var rotation = /** @type {number} */ (-state.rotation);
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var cos = Math.cos(rotation);
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var sin = Math.sin(rotation);
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var numIndices = this.indices.length;
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var numVertices = this.vertices.length;
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var i, n, offsetX, offsetY, x, y;
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for (i = offset; i < end; i += stride) {
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x = flatCoordinates[i] - this.origin[0];
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y = flatCoordinates[i + 1] - this.origin[1];
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// There are 4 vertices per [x, y] point, one for each corner of the
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// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
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// WebGL supported Geometry Shaders (which can emit new vertices), but that
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// is not currently the case.
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//
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// And each vertex includes 7 values: the x and y coordinates, the x and
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// y offsets used to calculate the position of the corner, the u and
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// v texture coordinates for the corner, and whether the
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// the image should be rotated with the view (rotateWithView).
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n = numVertices / 7;
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// bottom-left corner
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offsetX = -anchorX;
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offsetY = -(height - anchorY);
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = rotateWithView;
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// bottom-right corner
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offsetX = width - anchorX;
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offsetY = -(height - anchorY);
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = rotateWithView;
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// top-right corner
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offsetX = width - anchorX;
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offsetY = anchorY;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = 1;
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = rotateWithView;
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// top-left corner
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offsetX = -anchorX;
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offsetY = anchorY;
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this.vertices[numVertices++] = x;
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this.vertices[numVertices++] = y;
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this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
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this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = 0;
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this.vertices[numVertices++] = rotateWithView;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 1;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n;
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this.indices[numIndices++] = n + 2;
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this.indices[numIndices++] = n + 3;
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}
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return numVertices;
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.finish = function(context) {
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var gl = context.getGL();
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this.startIndices.push(this.indices.length);
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// create, bind, and populate the vertices buffer
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this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
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// create, bind, and populate the indices buffer
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this.indicesBuffer = new ol.webgl.Buffer(this.indices);
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// create textures
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this.createTextures_(gl);
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this.images_ = [];
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this.state_ = {
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strokeColor: null,
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lineCap: undefined,
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lineDash: null,
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lineDashOffset: undefined,
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lineJoin: undefined,
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lineWidth: 0,
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miterLimit: undefined,
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fillColor: null,
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text: '',
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font: undefined,
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textAlign: undefined,
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textBaseline: undefined,
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offsetX: undefined,
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offsetY: undefined,
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scale: undefined,
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rotation: undefined,
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rotateWithView: undefined,
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height: undefined,
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width: undefined
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};
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
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// get the program
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var fragmentShader = ol.render.webgl.textreplay.defaultshader.fragment;
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var vertexShader = ol.render.webgl.textreplay.defaultshader.vertex;
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var program = context.getProgram(fragmentShader, vertexShader);
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// get the locations
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var locations;
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if (!this.defaultLocations_) {
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// eslint-disable-next-line openlayers-internal/no-missing-requires
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locations = new ol.render.webgl.textreplay.defaultshader.Locations(gl, program);
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this.defaultLocations_ = locations;
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} else {
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locations = this.defaultLocations_;
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}
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// use the program (FIXME: use the return value)
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context.useProgram(program);
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// enable the vertex attrib arrays
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gl.enableVertexAttribArray(locations.a_position);
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gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
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false, 28, 0);
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gl.enableVertexAttribArray(locations.a_offsets);
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gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
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false, 28, 8);
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gl.enableVertexAttribArray(locations.a_texCoord);
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gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
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false, 28, 16);
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gl.enableVertexAttribArray(locations.a_rotateWithView);
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gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
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false, 28, 24);
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return locations;
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.shutDownProgram = function(gl, locations) {
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gl.disableVertexAttribArray(locations.a_position);
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gl.disableVertexAttribArray(locations.a_offsets);
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gl.disableVertexAttribArray(locations.a_texCoord);
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gl.disableVertexAttribArray(locations.a_rotateWithView);
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
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var textures = this.textures_;
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var startIndices = this.startIndices;
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var i, ii, start, end, feature, featureUid;
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for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
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feature = this.startIndicesFeature[i];
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featureUid = ol.getUid(feature).toString();
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end = startIndices[i];
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if (skippedFeaturesHash[featureUid] === undefined) {
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gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
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this.drawElements(gl, context, start, end);
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}
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start = end;
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}
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};
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/**
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* @inheritDoc
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*/
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ol.render.webgl.TextReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
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featureCallback, opt_hitExtent) {
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var textures = this.textures_;
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var startIndices = this.startIndices;
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var i, start, end, feature, featureUid;
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for (i = textures.length - 1; i >= 0; --i) {
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feature = this.startIndicesFeature[i];
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featureUid = ol.getUid(feature).toString();
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start = (i > 0) ? startIndices[i - 1] : 0;
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end = startIndices[i];
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if (skippedFeaturesHash[featureUid] === undefined &&
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feature.getGeometry() &&
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(opt_hitExtent === undefined || ol.extent.intersects(
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/** @type {Array<number>} */ (opt_hitExtent),
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feature.getGeometry().getExtent()))) {
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gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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this.drawElements(gl, context, start, end);
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var result = featureCallback(feature);
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if (result) {
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return result;
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}
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}
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}
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return undefined;
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};
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/**
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* @inheritDoc
|
||||
@@ -198,7 +486,20 @@ if (ol.ENABLE_WEBGL) {
|
||||
};
|
||||
|
||||
/**
|
||||
* @param {ol.style.Text} textStyle Text style.
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl Gl.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.createTextures_ = function(gl) {
|
||||
for (var i = 0, ii = this.images_.length; i < ii; ++i) {
|
||||
var image = this.images_[i];
|
||||
this.textures_.push(ol.webgl.Context.createTexture(
|
||||
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
|
||||
var state = this.state_;
|
||||
@@ -216,16 +517,18 @@ if (ol.ENABLE_WEBGL) {
|
||||
var textStrokeStyle = textStyle.getStroke();
|
||||
if (!textStrokeStyle) {
|
||||
state.strokeColor = null;
|
||||
state.lineWidth = 0;
|
||||
} else {
|
||||
var textStrokeStyleColor = textFillStyle.getColor();
|
||||
var textStrokeStyleColor = textStrokeStyle.getColor();
|
||||
state.strokeColor = ol.colorlike.asColorLike(textStrokeStyleColor ?
|
||||
textStrokeStyleColor : ol.render.webgl.defaultStrokeStyle);
|
||||
state.lineWidth = textStrokeStyle.getWidth() || ol.render.webgl.defaultLineWidth;
|
||||
state.lineCap = textStrokeStyle.getLineCap() || ol.render.webgl.defaultLineCap;
|
||||
state.lineDash = textStrokeStyle.getLineDash() || ol.render.webgl.defaultLineDash;
|
||||
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || ol.render.webgl.defaultLineDashOffset;
|
||||
state.lineJoin = textStrokeStyle.getLineJoin() || ol.render.webgl.defaultLineJoin;
|
||||
state.miterLimit = textStrokeStyle.getMiterLimit() || ol.render.webgl.defaultMiterLimit;
|
||||
var lineDash = textStrokeStyle.getLineDash();
|
||||
state.lineDash = lineDash ? lineDash.slice() : ol.render.webgl.defaultLineDash;
|
||||
}
|
||||
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
|
||||
state.offsetX = textStyle.getOffsetX() || 0;
|
||||
|
||||
41
src/ol/render/webgl/textreplay/defaultshader.glsl
Normal file
41
src/ol/render/webgl/textreplay/defaultshader.glsl
Normal file
@@ -0,0 +1,41 @@
|
||||
//! NAMESPACE=ol.render.webgl.textreplay.defaultshader
|
||||
//! CLASS=ol.render.webgl.textreplay.defaultshader
|
||||
|
||||
|
||||
//! COMMON
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
//! VERTEX
|
||||
attribute vec2 a_position;
|
||||
attribute vec2 a_texCoord;
|
||||
attribute vec2 a_offsets;
|
||||
attribute float a_rotateWithView;
|
||||
|
||||
uniform mat4 u_projectionMatrix;
|
||||
uniform mat4 u_offsetScaleMatrix;
|
||||
uniform mat4 u_offsetRotateMatrix;
|
||||
|
||||
void main(void) {
|
||||
mat4 offsetMatrix = u_offsetScaleMatrix;
|
||||
if (a_rotateWithView == 1.0) {
|
||||
offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
|
||||
}
|
||||
vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);
|
||||
gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;
|
||||
v_texCoord = a_texCoord;
|
||||
}
|
||||
|
||||
|
||||
//! FRAGMENT
|
||||
uniform float u_opacity;
|
||||
uniform sampler2D u_image;
|
||||
|
||||
void main(void) {
|
||||
vec4 texColor = texture2D(u_image, v_texCoord);
|
||||
gl_FragColor.rgb = texColor.rgb;
|
||||
float alpha = texColor.a * u_opacity;
|
||||
if (alpha == 0.0) {
|
||||
discard;
|
||||
}
|
||||
gl_FragColor.a = alpha;
|
||||
}
|
||||
148
src/ol/render/webgl/textreplay/defaultshader.js
Normal file
148
src/ol/render/webgl/textreplay/defaultshader.js
Normal file
@@ -0,0 +1,148 @@
|
||||
// This file is automatically generated, do not edit
|
||||
/* eslint openlayers-internal/no-missing-requires: 0 */
|
||||
goog.provide('ol.render.webgl.textreplay.defaultshader');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.textreplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.textreplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;uniform float i;uniform sampler2D j;void main(void){vec4 texColor=texture2D(j,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*i;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.textreplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.textreplay.defaultshader.fragment = new ol.render.webgl.textreplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.textreplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.textreplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;attribute vec2 b;attribute vec2 c;attribute vec2 d;attribute float e;uniform mat4 f;uniform mat4 g;uniform mat4 h;void main(void){mat4 offsetMatrix=g;if(e==1.0){offsetMatrix=g*h;}vec4 offsets=offsetMatrix*vec4(d,0.0,0.0);gl_Position=f*vec4(b,0.0,1.0)+offsets;a=c;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.textreplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.textreplay.defaultshader.vertex = new ol.render.webgl.textreplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.textreplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_image' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'g');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'f');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_offsets = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'd');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'b');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'e');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_texCoord = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'c');
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user