Ensure tile transitions complete
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@@ -1,5 +1,3 @@
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// FIXME find correct globalCompositeOperation
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goog.provide('ol.renderer.canvas.TileLayer');
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goog.require('ol');
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@@ -183,8 +181,8 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
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if (this.isDrawableTile_(tile)) {
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if (tile.getState() == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
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var inTransition = tile.getAlpha && tile.getAlpha(ol.getUid(this), frameState.time) !== 1;
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if (!newTiles && (this.renderedTiles.indexOf(tile) === -1 || inTransition)) {
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var inTransition = tile.inTransition && tile.inTransition(ol.getUid(this));
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if (!newTiles && (inTransition || this.renderedTiles.indexOf(tile) === -1)) {
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newTiles = true;
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}
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}
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@@ -250,7 +248,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
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y = (imageExtent[3] - tileExtent[3]) / tileResolution * tilePixelRatio / oversampling;
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w = currentTilePixelSize[0] * currentScale / oversampling;
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h = currentTilePixelSize[1] * currentScale / oversampling;
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this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter);
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this.drawTileImage(tile, frameState, layerState, x, y, w, h, tileGutter, z === currentZ);
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this.renderedTiles.push(tile);
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}
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}
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@@ -293,20 +291,21 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
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* @param {number} w Width of the tile.
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* @param {number} h Height of the tile.
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* @param {number} gutter Tile gutter.
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* @param {boolean} transition Apply an alpha transition.
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*/
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ol.renderer.canvas.TileLayer.prototype.drawTileImage = function(tile, frameState, layerState, x, y, w, h, gutter) {
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ol.renderer.canvas.TileLayer.prototype.drawTileImage = function(tile, frameState, layerState, x, y, w, h, gutter, transition) {
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var image = tile.getImage(this.getLayer());
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if (!image) {
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return;
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}
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var alpha = tile.getAlpha(ol.getUid(this), frameState.time);
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var alpha = transition ? tile.getAlpha(ol.getUid(this), frameState.time) : 1;
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if (alpha === 1 && !this.getLayer().getSource().getOpaque(frameState.viewState.projection)) {
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this.context.clearRect(x, y, w, h);
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}
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var alphaChanged = alpha !== this.context.globalAlpha;
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if (alphaChanged) {
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this.context.save();
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this.context.globalAlpha = Math.min(0.5, alpha);
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this.context.globalAlpha = alpha;
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}
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this.context.drawImage(image, gutter, gutter,
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image.width - 2 * gutter, image.height - 2 * gutter, x, y, w, h);
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@@ -224,7 +224,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.createReplayGroup_ = function(
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* @inheritDoc
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.drawTileImage = function(
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tile, frameState, layerState, x, y, w, h, gutter) {
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tile, frameState, layerState, x, y, w, h, gutter, transition) {
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var vectorImageTile = /** @type {ol.VectorImageTile} */ (tile);
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this.createReplayGroup_(vectorImageTile, frameState);
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if (this.context) {
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@@ -58,7 +58,8 @@ ol.Tile = function(tileCoord, state, opt_options) {
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250 : options.transition;
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/**
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* Lookup of start times for rendering transitions.
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* Lookup of start times for rendering transitions. If the start time is
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* equal to -1, the transition is complete.
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* @type {Object.<number, number>}
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*/
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this.transitionStarts_ = {};
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@@ -193,10 +194,28 @@ ol.Tile.prototype.getAlpha = function(id, time) {
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if (!start) {
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start = time;
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this.transitionStarts_[id] = start;
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} else if (start === -1) {
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return 1;
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}
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var delta = time - start + (1000 / 60); // avoid rendering at 0
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if (delta >= this.transition_) {
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this.transitionStarts_[id] = -1;
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return 1;
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}
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return ol.easing.easeIn(delta / this.transition_);
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};
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/**
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* Determine if a tile is in an alpha transition. A tile is considered in
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* transition if tile.getAlpha() has not yet been called or has been called
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* and returned 1.
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* @param {number} id An id for the renderer.
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* @return {boolean} The tile is in transition.
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*/
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ol.Tile.prototype.inTransition = function(id) {
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if (!this.transition_) {
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return false;
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}
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return this.transitionStarts_[id] !== -1;
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};
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