Resolve memory leak when deleting a webgl layer
Various references were kept, preventing the layer and underlying renderer and webgl context to be garbage collected. Also, the Helper was simplified because it turns out deleting manually all Webgl objects is useless: these objects will be released when the context is garbage collected anyway. Note: this touches the Layer and BaseLayer classes, as the following were preventing the layer from being garbage collected: * layer reference in the `state_` object in BaseLayer * dangling listener for source change in Layer
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@@ -19,7 +19,7 @@ import {getUid} from '../../util.js';
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import WebGLRenderTarget from '../../webgl/RenderTarget.js';
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import {assert} from '../../asserts.js';
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import BaseVector from '../../layer/BaseVector.js';
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import {listen} from '../../events.js';
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import {listen, unlistenByKey} from '../../events.js';
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import VectorEventType from '../../source/VectorEventType.js';
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/**
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@@ -288,9 +288,11 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.featureCache_ = {};
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const source = this.getLayer().getSource();
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listen(source, VectorEventType.ADDFEATURE, this.handleSourceFeatureChanged_, this);
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listen(source, VectorEventType.CHANGEFEATURE, this.handleSourceFeatureChanged_, this);
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listen(source, VectorEventType.REMOVEFEATURE, this.handleSourceFeatureDelete_, this);
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this.sourceListenKeys_ = [
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listen(source, VectorEventType.ADDFEATURE, this.handleSourceFeatureChanged_, this),
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listen(source, VectorEventType.CHANGEFEATURE, this.handleSourceFeatureChanged_, this),
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listen(source, VectorEventType.REMOVEFEATURE, this.handleSourceFeatureDelete_, this)
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];
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source.getFeatures().forEach(function(feature) {
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const uid = getUid(feature);
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this.featureCache_[uid] = {
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@@ -548,6 +550,11 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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*/
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disposeInternal() {
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this.worker_.terminate();
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this.layer_ = null;
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this.sourceListenKeys_.forEach(function(key) {
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unlistenByKey(key);
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});
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this.sourceListenKeys_ = null;
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super.disposeInternal();
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}
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}
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