Initial working WebGL TileLayerRenderer
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@@ -4,6 +4,7 @@ goog.provide('ol.webgl.tilelayerrenderer.shader');
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goog.require('goog.asserts');
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goog.require('goog.events.EventType');
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goog.require('goog.webgl');
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goog.require('goog.vec.Mat4');
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goog.require('ol.TileLayer');
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goog.require('ol.webgl.LayerRenderer');
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goog.require('ol.webgl.shader.Fragment');
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@@ -45,8 +46,10 @@ ol.webgl.tilelayerrenderer.shader.Vertex = function() {
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'',
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'varying vec2 vTexCoord;',
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'',
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'uniform mat4 uMatrix;',
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'',
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'void main(void) {',
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' gl_Position = vec4(aPosition, 0., 1.);',
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' gl_Position = uMatrix * vec4(aPosition, 0., 1.);',
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' vTexCoord = aTexCoord;',
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'}'
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].join('\n'));
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@@ -80,6 +83,21 @@ ol.webgl.TileLayerRenderer = function(map, tileLayer) {
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*/
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this.vertexShader_ = ol.webgl.tilelayerrenderer.shader.Vertex.getInstance();
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/**
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* @private
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* @type {{aPosition: number,
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* aTexCoord: number,
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* uMatrix: WebGLUniformLocation,
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* uTexture: WebGLUniformLocation}|null}
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*/
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this.locations_ = null;
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/**
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* @private
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* @type {WebGLBuffer}
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*/
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this.arrayBuffer_ = null;
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/**
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* @private
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* @type {WebGLTexture}
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@@ -145,6 +163,7 @@ ol.webgl.TileLayerRenderer.prototype.dispatchChangeEvent = function() {
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ol.webgl.TileLayerRenderer.prototype.disposeInternal = function() {
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var gl = this.getGL();
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if (!gl.isContextLost()) {
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gl.deleteBuffer(this.arrayBuffer_);
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gl.deleteFramebuffer(this.framebuffer_);
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gl.deleteRenderbuffer(this.renderbuffer_);
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gl.deleteTexture(this.texture_);
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@@ -156,6 +175,8 @@ ol.webgl.TileLayerRenderer.prototype.disposeInternal = function() {
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/**
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*/
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ol.webgl.TileLayerRenderer.prototype.handleWebGLContextLost = function() {
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this.locations_ = null;
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this.arrayBuffer_ = null;
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this.texture_ = null;
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this.renderbuffer_ = null;
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this.framebuffer_ = null;
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@@ -181,20 +202,18 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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var map = this.getMap();
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var extent = map.getExtent();
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var resolution = map.getResolution();
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if (!goog.isDef(extent) || !goog.isDef(resolution)) {
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return;
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}
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var tileLayer = this.getLayer();
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var tileStore = tileLayer.getStore();
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var tileGrid = tileStore.getTileGrid();
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var z = tileGrid.getZForResolution(resolution);
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var tileBounds = tileGrid.getExtentTileBounds(z, extent);
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var tileBoundsSize = tileBounds.getSize();
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var tileSize = tileGrid.getTileSize();
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var framebufferSize = new goog.math.Size(
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tileSize.width * (tileBounds.maxX - tileBounds.minX + 1),
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tileSize.height * (tileBounds.maxY - tileBounds.minY + 1));
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tileSize.width * tileBoundsSize.width,
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tileSize.height * tileBoundsSize.height);
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if (goog.isNull(this.framebufferSize_) ||
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!goog.math.Size.equals(this.framebufferSize_, framebufferSize)) {
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@@ -209,9 +228,9 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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framebufferSize.height, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE,
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null);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
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goog.webgl.NEAREST);
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goog.webgl.LINEAR);
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gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
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goog.webgl.NEAREST);
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goog.webgl.LINEAR);
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var renderbuffer = gl.createRenderbuffer();
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gl.bindRenderbuffer(goog.webgl.RENDERBUFFER, renderbuffer);
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@@ -235,15 +254,58 @@ ol.webgl.TileLayerRenderer.prototype.redraw = function() {
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gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
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}
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gl.useProgram(map.getProgram(this.fragmentShader_, this.vertexShader_));
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gl.disable(goog.webgl.BLEND);
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var program = map.getProgram(this.fragmentShader_, this.vertexShader_);
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gl.useProgram(program);
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if (goog.isNull(this.locations_)) {
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this.locations_ = {
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aPosition: gl.getAttribLocation(program, 'aPosition'),
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aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
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uMatrix: gl.getUniformLocation(program, 'uMatrix'),
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uTexture: gl.getUniformLocation(program, 'uTexture')
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};
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}
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if (goog.isNull(this.arrayBuffer_)) {
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var arrayBuffer = gl.createBuffer();
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
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gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
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0, 0, 0, 1,
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1, 0, 1, 1,
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0, 1, 0, 0,
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1, 1, 1, 0
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]), goog.webgl.STATIC_DRAW);
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this.arrayBuffer_ = arrayBuffer;
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} else {
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gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
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}
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gl.enableVertexAttribArray(this.locations_.aPosition);
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gl.vertexAttribPointer(
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this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(this.locations_.aTexCoord);
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gl.vertexAttribPointer(
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this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
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gl.uniform1i(this.locations_.uTexture, 0);
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tileBounds.forEachTileCoord(z, function(tileCoord) {
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var tile = tileStore.getTile(tileCoord);
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if (goog.isNull(tile)) {
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} else if (tile.isLoaded()) {
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var x = tileSize.width * (tileCoord.x - tileBounds.minX);
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var y = tileSize.height * (tileCoord.y - tileBounds.minY);
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var uMatrix = goog.vec.Mat4.createFloat32Identity();
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goog.vec.Mat4.translate(uMatrix,
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2 * (tileCoord.x - tileBounds.minX) / tileBoundsSize.width - 1,
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2 * (tileCoord.y - tileBounds.minY) / tileBoundsSize.height - 1,
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0);
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goog.vec.Mat4.scale(uMatrix,
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2 / tileBoundsSize.width,
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2 / tileBoundsSize.height,
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1);
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gl.uniformMatrix4fv(this.locations_.uMatrix, false, uMatrix);
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gl.bindTexture(goog.webgl.TEXTURE_2D, map.getTexture(tile.getImage()));
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gl.activeTexture(goog.webgl.TEXTURE0);
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gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
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} else {
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var key = goog.getUid(tile);
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if (!(key in this.tileChangeListenerKeys_)) {
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