Readability rearangement in canvasmaprenderer.js
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@@ -104,21 +104,23 @@ ol.renderer.canvas.Map.prototype.dispatchComposeEvent_ =
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var viewState = frameState.viewState;
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var viewState = frameState.viewState;
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var resolution = viewState.resolution;
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var resolution = viewState.resolution;
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var rotation = viewState.rotation;
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var rotation = viewState.rotation;
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ol.vec.Mat4.makeTransform2D(this.transform_,
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ol.vec.Mat4.makeTransform2D(this.transform_,
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this.canvas_.width / 2,
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this.canvas_.width / 2, this.canvas_.height / 2,
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this.canvas_.height / 2,
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pixelRatio / resolution, -pixelRatio / resolution,
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pixelRatio / viewState.resolution,
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-rotation,
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-pixelRatio / viewState.resolution,
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-viewState.rotation,
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-viewState.center[0], -viewState.center[1]);
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-viewState.center[0], -viewState.center[1]);
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var tolerance = ol.renderer.vector.getTolerance(resolution, pixelRatio);
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var replayGroup = new ol.render.canvas.ReplayGroup(tolerance, extent,
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resolution);
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var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
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var vectorContext = new ol.render.canvas.Immediate(context, pixelRatio,
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extent, this.transform_, rotation);
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extent, this.transform_, rotation);
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var replayGroup = new ol.render.canvas.ReplayGroup(
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ol.renderer.vector.getTolerance(resolution, pixelRatio), extent,
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resolution);
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var composeEvent = new ol.render.Event(type, map, vectorContext,
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var composeEvent = new ol.render.Event(type, map, vectorContext,
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replayGroup, frameState, context, null);
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replayGroup, frameState, context, null);
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map.dispatchEvent(composeEvent);
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map.dispatchEvent(composeEvent);
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replayGroup.finish();
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replayGroup.finish();
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if (!replayGroup.isEmpty()) {
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if (!replayGroup.isEmpty()) {
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replayGroup.replay(context, extent, pixelRatio, this.transform_,
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replayGroup.replay(context, extent, pixelRatio, this.transform_,
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