Add render options for vector tile layers

This commit is contained in:
Andreas Hocevar
2016-04-05 23:18:13 +02:00
parent 0e4692e69e
commit f7147960a9
12 changed files with 510 additions and 403 deletions
+41
View File
@@ -1,5 +1,6 @@
goog.provide('ol.layer.VectorTile');
goog.require('goog.asserts');
goog.require('ol.layer.Vector');
goog.require('ol.object');
@@ -13,6 +14,26 @@ ol.layer.VectorTileProperty = {
};
/**
* @enum {string}
* Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
* are scaled during zoom animations. Point symbols and texts are accurately
* rendered as vectors and can stay upright on rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
* even during animations, but slower performance than the other options.
* @api
*/
ol.layer.VectorTileRenderType = {
IMAGE: 'image',
HYBRID: 'hybrid',
VECTOR: 'vector'
};
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
@@ -38,6 +59,18 @@ ol.layer.VectorTile = function(opt_options) {
this.setUseInterimTilesOnError(options.useInterimTilesOnError ?
options.useInterimTilesOnError : true);
goog.asserts.assert(options.renderMode == undefined ||
options.renderMode == ol.layer.VectorTileRenderType.IMAGE ||
options.renderMode == ol.layer.VectorTileRenderType.HYBRID ||
options.renderMode == ol.layer.VectorTileRenderType.VECTOR,
'renderMode needs to be \'image\', \'hybrid\' or \'vector\'');
/**
* @private
* @type {ol.layer.VectorTileRenderType|string}
*/
this.renderMode_ = options.renderMode || ol.layer.VectorTileRenderType.HYBRID;
};
goog.inherits(ol.layer.VectorTile, ol.layer.Vector);
@@ -53,6 +86,14 @@ ol.layer.VectorTile.prototype.getPreload = function() {
};
/**
* @return {ol.layer.VectorTileRenderType|string} The render mode.
*/
ol.layer.VectorTile.prototype.getRenderMode = function() {
return this.renderMode_;
};
/**
* Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.