Make webgl layer renderers dependencies of webgl layers

This commit is contained in:
Tim Schaub
2018-11-04 19:42:06 -07:00
parent 7374e32007
commit f6b838c635
14 changed files with 40 additions and 139 deletions

View File

@@ -4,7 +4,6 @@
// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
import LayerType from '../../LayerType.js';
import ImageTile from '../../ImageTile.js';
import TileRange from '../../TileRange.js';
import TileState from '../../TileState.js';
@@ -396,28 +395,4 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
}
/**
* Determine if this renderer handles the provided layer.
* @param {import("../../layer/Layer.js").default} layer The candidate layer.
* @return {boolean} The renderer can render the layer.
*/
WebGLTileLayerRenderer['handles'] = function(layer) {
return layer.getType() === LayerType.TILE;
};
/**
* Create a layer renderer.
* @param {import("../Map.js").default} mapRenderer The map renderer.
* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
* @return {WebGLTileLayerRenderer} The layer renderer.
*/
WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLTileLayerRenderer(
/** @type {import("./Map.js").default} */ (mapRenderer),
/** @type {import("../../layer/Tile.js").default} */ (layer)
);
};
export default WebGLTileLayerRenderer;