Make webgl layer renderers dependencies of webgl layers
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@@ -4,7 +4,6 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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import LayerType from '../../LayerType.js';
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import ImageTile from '../../ImageTile.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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@@ -396,28 +395,4 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLTileLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.TILE;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLTileLayerRenderer} The layer renderer.
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*/
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WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLTileLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Tile.js").default} */ (layer)
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);
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};
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export default WebGLTileLayerRenderer;
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