Make webgl layer renderers dependencies of webgl layers
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@@ -2,7 +2,6 @@
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* @module ol/renderer/webgl/ImageLayer
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*/
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import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
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import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {getIntersection, isEmpty} from '../../extent.js';
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@@ -269,28 +268,4 @@ class WebGLImageLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLImageLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.IMAGE;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLImageLayerRenderer} The layer renderer.
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*/
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WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLImageLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Image.js").default} */ (layer)
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);
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};
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export default WebGLImageLayerRenderer;
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@@ -4,7 +4,6 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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import LayerType from '../../LayerType.js';
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import ImageTile from '../../ImageTile.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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@@ -396,28 +395,4 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLTileLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.TILE;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLTileLayerRenderer} The layer renderer.
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*/
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WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLTileLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Tile.js").default} */ (layer)
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);
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};
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export default WebGLTileLayerRenderer;
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@@ -2,7 +2,6 @@
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* @module ol/renderer/webgl/VectorLayer
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*/
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import {getUid} from '../../util.js';
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import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {buffer, containsExtent, createEmpty} from '../../extent.js';
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import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
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@@ -304,28 +303,4 @@ class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLVectorLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.VECTOR;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLVectorLayerRenderer} The layer renderer.
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*/
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WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLVectorLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Vector.js").default} */ (layer)
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);
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};
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export default WebGLVectorLayerRenderer;
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