Make webgl layer renderers dependencies of webgl layers
This commit is contained in:
+12
-36
@@ -40,12 +40,6 @@ class MapRenderer extends Disposable {
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*/
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this.layerRendererListeners_ = {};
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/**
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* @private
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* @type {Array<typeof import("./Layer.js").default>}
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*/
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this.layerRendererConstructors_ = [];
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}
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/**
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@@ -57,14 +51,6 @@ class MapRenderer extends Disposable {
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abstract();
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}
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/**
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* Register layer renderer constructors.
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* @param {Array<typeof import("./Layer.js").default>} constructors Layer renderers.
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*/
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registerLayerRenderers(constructors) {
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this.layerRendererConstructors_.push.apply(this.layerRendererConstructors_, constructors);
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}
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/**
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @protected
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@@ -151,10 +137,10 @@ class MapRenderer extends Disposable {
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let i;
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for (i = numLayers - 1; i >= 0; --i) {
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const layerState = layerStates[i];
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const layer = layerState.layer;
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const layer = /** @type {import("../layer/Layer.js").default} */ (layerState.layer);
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if (visibleAtResolution(layerState, viewResolution) && layerFilter.call(thisArg2, layer)) {
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const layerRenderer = this.getLayerRenderer(layer);
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const source = /** @type {import("../layer/Layer.js").default} */ (layer).getSource();
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const source = layer.getSource();
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if (source) {
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result = layerRenderer.forEachFeatureAtCoordinate(
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source.getWrapX() ? translatedCoordinate : coordinate,
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@@ -208,7 +194,7 @@ class MapRenderer extends Disposable {
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}
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/**
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* @param {import("../layer/Base.js").default} layer Layer.
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* @param {import("../layer/Layer.js").default} layer Layer.
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* @protected
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* @return {import("./Layer.js").default} Layer renderer.
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*/
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@@ -216,26 +202,16 @@ class MapRenderer extends Disposable {
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const layerKey = getUid(layer);
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if (layerKey in this.layerRenderers_) {
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return this.layerRenderers_[layerKey];
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} else {
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let renderer = layer.getRenderer();
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if (!renderer) {
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for (let i = 0, ii = this.layerRendererConstructors_.length; i < ii; ++i) {
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const candidate = this.layerRendererConstructors_[i];
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if (candidate['handles'](layer)) {
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renderer = candidate['create'](this, layer);
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break;
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}
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}
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}
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if (renderer) {
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this.layerRenderers_[layerKey] = renderer;
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this.layerRendererListeners_[layerKey] = listen(renderer,
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EventType.CHANGE, this.handleLayerRendererChange_, this);
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} else {
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throw new Error('Unable to create renderer for layer: ' + layer.getType());
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}
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return renderer;
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}
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const renderer = layer.getRenderer(this);
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if (!renderer) {
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throw new Error('Unable to create renderer for layer: ' + layer.getType());
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}
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this.layerRenderers_[layerKey] = renderer;
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this.layerRendererListeners_[layerKey] = listen(renderer, EventType.CHANGE, this.handleLayerRendererChange_, this);
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return renderer;
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}
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/**
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@@ -2,7 +2,6 @@
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* @module ol/renderer/webgl/ImageLayer
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*/
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import {ENABLE_RASTER_REPROJECTION} from '../../reproj/common.js';
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import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {getIntersection, isEmpty} from '../../extent.js';
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@@ -269,28 +268,4 @@ class WebGLImageLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLImageLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.IMAGE;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLImageLayerRenderer} The layer renderer.
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*/
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WebGLImageLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLImageLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Image.js").default} */ (layer)
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);
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};
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export default WebGLImageLayerRenderer;
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@@ -4,7 +4,6 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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import LayerType from '../../LayerType.js';
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import ImageTile from '../../ImageTile.js';
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import TileRange from '../../TileRange.js';
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import TileState from '../../TileState.js';
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@@ -396,28 +395,4 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLTileLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.TILE;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLTileLayerRenderer} The layer renderer.
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*/
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WebGLTileLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLTileLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Tile.js").default} */ (layer)
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);
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};
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export default WebGLTileLayerRenderer;
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@@ -2,7 +2,6 @@
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* @module ol/renderer/webgl/VectorLayer
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*/
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import {getUid} from '../../util.js';
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import LayerType from '../../LayerType.js';
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import ViewHint from '../../ViewHint.js';
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import {buffer, containsExtent, createEmpty} from '../../extent.js';
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import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
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@@ -304,28 +303,4 @@ class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine if this renderer handles the provided layer.
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* @param {import("../../layer/Layer.js").default} layer The candidate layer.
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* @return {boolean} The renderer can render the layer.
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*/
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WebGLVectorLayerRenderer['handles'] = function(layer) {
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return layer.getType() === LayerType.VECTOR;
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};
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/**
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* Create a layer renderer.
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* @param {import("../Map.js").default} mapRenderer The map renderer.
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* @param {import("../../layer/Layer.js").default} layer The layer to be rendererd.
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* @return {WebGLVectorLayerRenderer} The layer renderer.
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*/
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WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
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return new WebGLVectorLayerRenderer(
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/** @type {import("./Map.js").default} */ (mapRenderer),
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/** @type {import("../../layer/Vector.js").default} */ (layer)
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);
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};
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export default WebGLVectorLayerRenderer;
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