Make webgl layer renderers dependencies of webgl layers
This commit is contained in:
+1
-10
@@ -5,10 +5,7 @@ import PluggableMap from './PluggableMap.js';
|
||||
import {defaults as defaultControls} from './control.js';
|
||||
import {defaults as defaultInteractions} from './interaction.js';
|
||||
import {assign} from './obj.js';
|
||||
import WebGLImageLayerRenderer from './renderer/webgl/ImageLayer.js';
|
||||
import WebGLMapRenderer from './renderer/webgl/Map.js';
|
||||
import WebGLTileLayerRenderer from './renderer/webgl/TileLayer.js';
|
||||
import WebGLVectorLayerRenderer from './renderer/webgl/VectorLayer.js';
|
||||
|
||||
|
||||
/**
|
||||
@@ -80,13 +77,7 @@ class WebGLMap extends PluggableMap {
|
||||
}
|
||||
|
||||
createRenderer() {
|
||||
const renderer = new WebGLMapRenderer(this);
|
||||
renderer.registerLayerRenderers([
|
||||
WebGLImageLayerRenderer,
|
||||
WebGLTileLayerRenderer,
|
||||
WebGLVectorLayerRenderer
|
||||
]);
|
||||
return renderer;
|
||||
return new WebGLMapRenderer(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user