Improve documentation on webgl and View
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@@ -114,6 +114,7 @@ const FRAGMENT_SHADER = `
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*
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* Points are rendered as quads with the following structure:
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*
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* ```
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* (u0, v1) (u1, v1)
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* [3]----------[2]
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* |` |
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@@ -124,6 +125,7 @@ const FRAGMENT_SHADER = `
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* | ` |
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* [0]----------[1]
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* (u0, v0) (u1, v0)
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* ```
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*
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* This uses {@link module:ol/webgl/Helper~WebGLHelper} internally.
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*
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