Improve documentation on webgl and View
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@@ -191,6 +191,11 @@ const DEFAULT_MIN_ZOOM = 0;
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* This is the object to act upon to change the center, resolution,
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* and rotation of the map.
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*
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* A View has a `projection`. The projection determines the
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* coordinate system of the center, and its units determine the units of the
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* resolution (projection units per pixel). The default projection is
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* Spherical Mercator (EPSG:3857).
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*
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* ### The view states
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*
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* An View is determined by three states: `center`, `resolution`,
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@@ -202,11 +207,6 @@ const DEFAULT_MIN_ZOOM = 0;
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* methods are available, as well as `getResolutionForZoom` and
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* `getZoomForResolution` to switch from one system to the other.
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*
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* A View has a `projection`. The projection determines the
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* coordinate system of the center, and its units determine the units of the
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* resolution (projection units per pixel). The default projection is
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* Spherical Mercator (EPSG:3857).
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*
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* ### The constraints
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*
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* `setCenter`, `setResolution` and `setRotation` can be used to change the
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@@ -218,7 +218,7 @@ const DEFAULT_MIN_ZOOM = 0;
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*
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* The *resolution constraint* typically restricts min/max values and
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* snaps to specific resolutions. It is determined by the following
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* options: `resolutions`, `maxResolution`, `maxZoom`, and `zoomFactor`.
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* options: `resolutions`, `maxResolution`, `maxZoom` and `zoomFactor`.
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* If `resolutions` is set, the other three options are ignored. See
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* documentation for each option for more information. By default, the view
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* only has a min/max restriction and allow intermediary zoom levels when
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@@ -226,7 +226,7 @@ const DEFAULT_MIN_ZOOM = 0;
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*
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* The *rotation constraint* snaps to specific angles. It is determined
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* by the following options: `enableRotation` and `constrainRotation`.
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* By default the rotation value is snapped to zero when approaching the
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* By default rotation is allowed and its value is snapped to zero when approaching the
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* horizontal.
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*
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* The *center constraint* is determined by the `extent` option. By
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