Named exports from ol/dom
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@@ -1,7 +1,7 @@
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/**
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* @module ol/style/Atlas
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*/
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import _ol_dom_ from '../dom.js';
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import {createCanvasContext2D} from '../dom.js';
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/**
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* This class facilitates the creation of image atlases.
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@@ -44,7 +44,7 @@ var _ol_style_Atlas_ = function(size, space) {
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.context_ = _ol_dom_.createCanvasContext2D(size, size);
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this.context_ = createCanvasContext2D(size, size);
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/**
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* @private
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@@ -2,7 +2,7 @@
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* @module ol/style/IconImage
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*/
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import {inherits} from '../index.js';
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import _ol_dom_ from '../dom.js';
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import {createCanvasContext2D} from '../dom.js';
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import _ol_events_ from '../events.js';
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import _ol_events_EventTarget_ from '../events/EventTarget.js';
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import _ol_events_EventType_ from '../events/EventType.js';
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@@ -118,7 +118,7 @@ _ol_style_IconImage_.get = function(image, src, size, crossOrigin, imageState,
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* @private
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*/
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_ol_style_IconImage_.prototype.determineTainting_ = function() {
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var context = _ol_dom_.createCanvasContext2D(1, 1);
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var context = createCanvasContext2D(1, 1);
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try {
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context.drawImage(this.image_, 0, 0);
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context.getImageData(0, 0, 1, 1);
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@@ -189,7 +189,7 @@ _ol_style_IconImage_.prototype.getHitDetectionImage = function(pixelRatio) {
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if (this.tainting_) {
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var width = this.size_[0];
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var height = this.size_[1];
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var context = _ol_dom_.createCanvasContext2D(width, height);
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var context = createCanvasContext2D(width, height);
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context.fillRect(0, 0, width, height);
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this.hitDetectionImage_ = context.canvas;
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} else {
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@@ -3,7 +3,7 @@
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*/
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import {inherits} from '../index.js';
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import _ol_colorlike_ from '../colorlike.js';
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import _ol_dom_ from '../dom.js';
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import {createCanvasContext2D} from '../dom.js';
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import _ol_has_ from '../has.js';
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import _ol_ImageState_ from '../ImageState.js';
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import _ol_render_canvas_ from '../render/canvas.js';
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@@ -368,7 +368,7 @@ _ol_style_RegularShape_.prototype.render_ = function(atlasManager) {
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if (atlasManager === undefined) {
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// no atlas manager is used, create a new canvas
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var context = _ol_dom_.createCanvasContext2D(size, size);
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var context = createCanvasContext2D(size, size);
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this.canvas_ = context.canvas;
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// canvas.width and height are rounded to the closest integer
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@@ -489,7 +489,7 @@ _ol_style_RegularShape_.prototype.createHitDetectionCanvas_ = function(renderOpt
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// if no fill style is set, create an extra hit-detection image with a
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// default fill style
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var context = _ol_dom_.createCanvasContext2D(renderOptions.size, renderOptions.size);
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var context = createCanvasContext2D(renderOptions.size, renderOptions.size);
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this.hitDetectionCanvas_ = context.canvas;
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this.drawHitDetectionCanvas_(renderOptions, context, 0, 0);
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