Remove unused variables in renderers

This commit is contained in:
Tom Payne
2013-05-21 12:48:44 +02:00
parent 268c18988b
commit f64e35e8bb
6 changed files with 1 additions and 16 deletions

View File

@@ -165,7 +165,6 @@ ol.renderer.webgl.Map = function(container, map) {
* @return {number} Priority.
*/
goog.bind(function(element) {
var tile = /** @type {ol.Tile} */ (element[0]);
var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
var tileResolution = /** @type {number} */ (element[2]);
var deltaX = tileCenter[0] - this.focus_[0];
@@ -312,7 +311,6 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
*/
ol.renderer.webgl.Map.prototype.deleteBuffer = function(buf) {
var gl = this.getGL();
var arr = buf.getArray();
var bufferKey = goog.getUid(buf);
goog.asserts.assert(bufferKey in this.bufferCache_);
var bufferCacheEntry = this.bufferCache_[bufferKey];
@@ -359,7 +357,7 @@ ol.renderer.webgl.Map.prototype.disposeInternal = function() {
*/
ol.renderer.webgl.Map.prototype.expireCache_ = function(map, frameState) {
var gl = this.getGL();
var key, textureCacheEntry;
var textureCacheEntry;
while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
textureCacheEntry = /** @type {?ol.renderer.webgl.TextureCacheEntry} */
@@ -546,7 +544,6 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
this.textureCache_.set((-frameState.index).toString(), null);
++this.textureCacheFrameMarkerCount_;
var layerStates = frameState.layerStates;
var layersArray = frameState.layersArray;
var i, ii, layer, layerRenderer, layerState;
for (i = 0, ii = layersArray.length; i < ii; ++i) {