Remove unused variables in renderers
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@@ -165,7 +165,6 @@ ol.renderer.webgl.Map = function(container, map) {
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* @return {number} Priority.
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*/
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goog.bind(function(element) {
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var tile = /** @type {ol.Tile} */ (element[0]);
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var tileCenter = /** @type {ol.Coordinate} */ (element[1]);
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var tileResolution = /** @type {number} */ (element[2]);
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var deltaX = tileCenter[0] - this.focus_[0];
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@@ -312,7 +311,6 @@ ol.renderer.webgl.Map.prototype.createLayerRenderer = function(layer) {
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*/
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ol.renderer.webgl.Map.prototype.deleteBuffer = function(buf) {
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var gl = this.getGL();
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var arr = buf.getArray();
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var bufferKey = goog.getUid(buf);
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goog.asserts.assert(bufferKey in this.bufferCache_);
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var bufferCacheEntry = this.bufferCache_[bufferKey];
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@@ -359,7 +357,7 @@ ol.renderer.webgl.Map.prototype.disposeInternal = function() {
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*/
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ol.renderer.webgl.Map.prototype.expireCache_ = function(map, frameState) {
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var gl = this.getGL();
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var key, textureCacheEntry;
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var textureCacheEntry;
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while (this.textureCache_.getCount() - this.textureCacheFrameMarkerCount_ >
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ol.WEBGL_TEXTURE_CACHE_HIGH_WATER_MARK) {
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textureCacheEntry = /** @type {?ol.renderer.webgl.TextureCacheEntry} */
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@@ -546,7 +544,6 @@ ol.renderer.webgl.Map.prototype.renderFrame = function(frameState) {
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this.textureCache_.set((-frameState.index).toString(), null);
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++this.textureCacheFrameMarkerCount_;
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var layerStates = frameState.layerStates;
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var layersArray = frameState.layersArray;
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var i, ii, layer, layerRenderer, layerState;
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for (i = 0, ii = layersArray.length; i < ii; ++i) {
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