Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers. * updateWhileAnimating and updateWhileInteracting are recommended to achieve the same instant visual feedback that ol.FeatureOverlay had.
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@@ -20,11 +20,13 @@ you will have to change this to:
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var collection = new ol.Collection();
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var featureOverlay = new ol.layer.Vector({
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map: map,
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style: overlayStyle,
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source: new ol.source.Vector({
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features: collection,
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useSpatialIndex: false // optional, might improve performance
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});
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}),
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style: overlayStyle,
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updateWhileAnimating: true, // optional, for instant visual feedback
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updateWhileInteracting: true // optional, for instant visual feedback
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});
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featureOverlay.getSource().addFeature(feature);
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featureOverlay.getSource().removeFeature(feature);
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@@ -122,7 +122,9 @@ ol.interaction.Modify = function(options) {
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wrapX: goog.isDef(options.wrapX) ? options.wrapX : false
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}),
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style: goog.isDef(options.style) ? options.style :
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ol.interaction.Modify.getDefaultStyleFunction()
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ol.interaction.Modify.getDefaultStyleFunction(),
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updateWhileAnimating: true,
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updateWhileInteracting: true
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});
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/**
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@@ -178,7 +178,9 @@ ol.interaction.Select = function(opt_options) {
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wrapX: options.wrapX
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}),
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style: goog.isDef(options.style) ? options.style :
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ol.interaction.Select.getDefaultStyleFunction()
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ol.interaction.Select.getDefaultStyleFunction(),
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updateWhileAnimating: true,
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updateWhileInteracting: true
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});
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var features = this.featureOverlay_.getSource().getFeaturesCollection();
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@@ -160,10 +160,11 @@ ol.renderer.canvas.VectorLayer.prototype.forEachFeatureAtCoordinate =
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var layer = this.getLayer();
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var layerState = frameState.layerStates[goog.getUid(layer)];
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/** @type {Object.<string, boolean>} */
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var features = {};
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return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
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resolution, rotation, frameState.skippedFeatureUids,
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return this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
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rotation, layerState.managed ? frameState.skippedFeatureUids : {},
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/**
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* @param {ol.Feature} feature Feature.
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* @return {?} Callback result.
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@@ -184,10 +184,11 @@ ol.renderer.dom.VectorLayer.prototype.forEachFeatureAtCoordinate =
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var resolution = frameState.viewState.resolution;
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var rotation = frameState.viewState.rotation;
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var layer = this.getLayer();
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var layerState = frameState.layerStates[goog.getUid(layer)];
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/** @type {Object.<string, boolean>} */
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var features = {};
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return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
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resolution, rotation, frameState.skippedFeatureUids,
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return this.replayGroup_.forEachFeatureAtCoordinate(coordinate, resolution,
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rotation, layerState.managed ? frameState.skippedFeatureUids : {},
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/**
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* @param {ol.Feature} feature Feature.
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* @return {?} Callback result.
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@@ -122,7 +122,8 @@ ol.renderer.webgl.VectorLayer.prototype.forEachFeatureAtCoordinate =
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context, viewState.center, viewState.resolution, viewState.rotation,
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frameState.size, frameState.pixelRatio,
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layerState.opacity, layerState.brightness, layerState.contrast,
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layerState.hue, layerState.saturation, frameState.skippedFeatureUids,
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layerState.hue, layerState.saturation,
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layerState.managed ? frameState.skippedFeatureUids : {},
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/**
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* @param {ol.Feature} feature Feature.
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* @return {?} Callback result.
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@@ -76,12 +76,14 @@ describe('ol.renderer.canvas.VectorLayer', function() {
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var spy = sinon.spy();
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var coordinate = [0, 0];
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var frameState = {
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layerStates: {},
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skippedFeatureUids: {},
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viewState: {
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resolution: 1,
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rotation: 0
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}
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};
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frameState.layerStates[goog.getUid(layer)] = {};
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renderer.forEachFeatureAtCoordinate(
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coordinate, frameState, spy, undefined);
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expect(spy.callCount).to.be(1);
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