All @api annotations imply stability

This commit is contained in:
Tim Schaub
2017-02-06 09:22:05 -07:00
parent ca23c7337f
commit f5aea97d3b
109 changed files with 705 additions and 747 deletions
+6 -6
View File
@@ -21,7 +21,7 @@ goog.require('ol.proj');
* @extends {ol.control.Control}
* @param {olx.control.MousePositionOptions=} opt_options Mouse position
* options.
* @api stable
* @api
*/
ol.control.MousePosition = function(opt_options) {
@@ -118,7 +118,7 @@ ol.control.MousePosition.prototype.handleProjectionChanged_ = function() {
* @return {ol.CoordinateFormatType|undefined} The format to render the current
* position in.
* @observable
* @api stable
* @api
*/
ol.control.MousePosition.prototype.getCoordinateFormat = function() {
return /** @type {ol.CoordinateFormatType|undefined} */ (
@@ -131,7 +131,7 @@ ol.control.MousePosition.prototype.getCoordinateFormat = function() {
* @return {ol.proj.Projection|undefined} The projection to report mouse
* position in.
* @observable
* @api stable
* @api
*/
ol.control.MousePosition.prototype.getProjection = function() {
return /** @type {ol.proj.Projection|undefined} */ (
@@ -162,7 +162,7 @@ ol.control.MousePosition.prototype.handleMouseOut = function(event) {
/**
* @inheritDoc
* @api stable
* @api
*/
ol.control.MousePosition.prototype.setMap = function(map) {
ol.control.Control.prototype.setMap.call(this, map);
@@ -183,7 +183,7 @@ ol.control.MousePosition.prototype.setMap = function(map) {
* @param {ol.CoordinateFormatType} format The format to render the current
* position in.
* @observable
* @api stable
* @api
*/
ol.control.MousePosition.prototype.setCoordinateFormat = function(format) {
this.set(ol.control.MousePosition.Property_.COORDINATE_FORMAT, format);
@@ -195,7 +195,7 @@ ol.control.MousePosition.prototype.setCoordinateFormat = function(format) {
* @param {ol.proj.Projection} projection The projection to report mouse
* position in.
* @observable
* @api stable
* @api
*/
ol.control.MousePosition.prototype.setProjection = function(projection) {
this.set(ol.control.MousePosition.Property_.PROJECTION, projection);