Rename ol.RASTER_REPROJ_* constants to full ol.RASTER_REPROJECTION_*
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+5
-5
@@ -32,7 +32,7 @@ ol.DEFAULT_MIN_ZOOM = 0;
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* @define {number} Default maximum allowed threshold (in pixels) for
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* reprojection triangulation. Default is `0.5`.
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*/
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ol.DEFAULT_RASTER_REPROJ_ERROR_THRESHOLD = 0.5;
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ol.DEFAULT_RASTER_REPROJECTION_ERROR_THRESHOLD = 0.5;
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/**
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@@ -183,7 +183,7 @@ ol.OVERVIEWMAP_MIN_RATIO = 0.1;
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* If too many tiles are required, no tiles are loaded and
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* `ol.TileState.ERROR` state is set. Default is `100`.
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*/
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ol.RASTER_REPROJ_MAX_SOURCE_TILES = 100;
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ol.RASTER_REPROJECTION_MAX_SOURCE_TILES = 100;
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/**
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@@ -192,7 +192,7 @@ ol.RASTER_REPROJ_MAX_SOURCE_TILES = 100;
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* number of proj4 calls (for certain transformations and areas).
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* At most `2*(2^this)` triangles are created. Default is `10`.
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*/
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ol.RASTER_REPROJ_MAX_SUBDIVISION = 10;
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ol.RASTER_REPROJECTION_MAX_SUBDIVISION = 10;
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/**
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@@ -201,10 +201,10 @@ ol.RASTER_REPROJ_MAX_SUBDIVISION = 10;
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* the resulting triangulation seems to have zero error and no subdivision
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* is performed.
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* If the triangle width is more than this (relative to world width; 0-1),
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* subdivison is forced (respecting `ol.RASTER_REPROJ_MAX_SUBDIVISION`).
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* subdivison is forced (up to `ol.RASTER_REPROJECTION_MAX_SUBDIVISION`).
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* Default is `0.25`.
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*/
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ol.RASTER_REPROJ_MAX_TRIANGLE_WIDTH = 0.25;
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ol.RASTER_REPROJECTION_MAX_TRIANGLE_WIDTH = 0.25;
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/**
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