Remove unused Builder/Executor functions and members

This commit is contained in:
ahocevar
2018-11-25 20:06:37 +01:00
parent b71a8aa006
commit f4aec3fd01
18 changed files with 160 additions and 769 deletions

View File

@@ -7,36 +7,37 @@ import {createCanvasContext2D} from '../../dom.js';
import {buffer, createEmpty, extendCoordinate} from '../../extent.js';
import {transform2D} from '../../geom/flat/transform.js';
import {isEmpty} from '../../obj.js';
import BaseExecutorGroup from '../ExecutorGroup.js';
import ReplayType from '../ReplayType.js';
import {ORDER} from '../replay.js';
import BuilderType from './BuilderType.js';
import {create as createTransform, compose as composeTransform} from '../../transform.js';
import CanvasExecutor from './Executor.js';
import Executor from './Executor.js';
/**
* @const
* @type {Array<BuilderType>}
*/
const ORDER = [
BuilderType.POLYGON,
BuilderType.CIRCLE,
BuilderType.LINE_STRING,
BuilderType.IMAGE,
BuilderType.TEXT,
BuilderType.DEFAULT
];
class ExecutorGroup extends BaseExecutorGroup {
class ExecutorGroup {
/**
* @param {number} tolerance Tolerance.
* @param {import("../../extent.js").Extent} maxExtent Max extent.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The executor group can have overlapping geometries.
* @param {?} declutterTree Declutter tree for declutter processing in postrender.
* @param {!Object<string, !Object<ReplayType, import("./Builder.js").SerializableInstructions>>} allInstructions
* @param {!Object<string, !Object<BuilderType, import("./Builder.js").SerializableInstructions>>} allInstructions
* The serializable instructions.
* @param {number=} opt_renderBuffer Optional rendering buffer.
*/
constructor(
tolerance,
maxExtent,
resolution,
pixelRatio,
overlaps,
declutterTree,
allInstructions,
opt_renderBuffer
) {
super();
constructor(maxExtent, resolution, pixelRatio, overlaps, declutterTree,
allInstructions, opt_renderBuffer) {
/**
* Declutter tree.
@@ -44,18 +45,6 @@ class ExecutorGroup extends BaseExecutorGroup {
*/
this.declutterTree_ = declutterTree;
/**
* @type {import("../canvas.js").DeclutterGroup}
* @private
*/
this.declutterGroup_ = null;
/**
* @private
* @type {number}
*/
this.tolerance_ = tolerance;
/**
* @private
* @type {import("../../extent.js").Extent}
@@ -88,7 +77,7 @@ class ExecutorGroup extends BaseExecutorGroup {
/**
* @private
* @type {!Object<string, !Object<ReplayType, import("./Executor").default>>}
* @type {!Object<string, !Object<BuilderType, import("./Executor").default>>}
*/
this.executorsByZIndex_ = {};
@@ -104,7 +93,7 @@ class ExecutorGroup extends BaseExecutorGroup {
*/
this.hitDetectionTransform_ = createTransform();
this.createExectutors_(allInstructions);
this.createExecutors_(allInstructions);
}
/**
@@ -124,25 +113,25 @@ class ExecutorGroup extends BaseExecutorGroup {
/**
* Create executors and populate them using the provided instructions.
* @private
* @param {!Object<string, !Object<ReplayType, import("./Builder.js").SerializableInstructions>>} allInstructions The serializable instructions
* @param {!Object<string, !Object<BuilderType, import("./Builder.js").SerializableInstructions>>} allInstructions The serializable instructions
*/
createExectutors_(allInstructions) {
createExecutors_(allInstructions) {
for (const zIndex in allInstructions) {
let executors = this.executorsByZIndex_[zIndex];
if (executors === undefined) {
this.executorsByZIndex_[zIndex] = executors = {};
}
const instructionByZindex = allInstructions[zIndex];
for (const replayType in instructionByZindex) {
const instructions = instructionByZindex[replayType];
executors[replayType] = new CanvasExecutor(this.tolerance_, this.maxExtent_,
for (const builderType in instructionByZindex) {
const instructions = instructionByZindex[builderType];
executors[builderType] = new Executor(this.maxExtent_,
this.resolution_, this.pixelRatio_, this.overlaps_, this.declutterTree_, instructions);
}
}
}
/**
* @param {Array<ReplayType>} executors Executors.
* @param {Array<BuilderType>} executors Executors.
* @return {boolean} Has executors of the provided types.
*/
hasExecutors(executors) {
@@ -213,7 +202,7 @@ class ExecutorGroup extends BaseExecutorGroup {
});
}
let replayType;
let builderType;
/**
* @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
@@ -226,7 +215,7 @@ class ExecutorGroup extends BaseExecutorGroup {
if (mask[i][j]) {
if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
let result;
if (!(declutteredFeatures && (replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) ||
if (!(declutteredFeatures && (builderType == BuilderType.IMAGE || builderType == BuilderType.TEXT)) ||
declutteredFeatures.indexOf(feature) !== -1) {
result = callback(feature);
}
@@ -251,11 +240,11 @@ class ExecutorGroup extends BaseExecutorGroup {
const zIndexKey = zs[i].toString();
executors = this.executorsByZIndex_[zIndexKey];
for (j = ORDER.length - 1; j >= 0; --j) {
replayType = ORDER[j];
executor = executors[replayType];
builderType = ORDER[j];
executor = executors[builderType];
if (executor !== undefined) {
if (declutterReplays &&
(replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) {
(builderType == BuilderType.IMAGE || builderType == BuilderType.TEXT)) {
const declutter = declutterReplays[zIndexKey];
if (!declutter) {
declutterReplays[zIndexKey] = [executor, transform.slice(0)];
@@ -299,39 +288,41 @@ class ExecutorGroup extends BaseExecutorGroup {
}
/**
* @inheritDoc
* @param {number|undefined} zIndex Z index.
* @param {import("./BuilderType.js").default} builderType Builder type.
* @return {import("../VectorContext.js").default} Executor.
*/
getExecutor(zIndex, replayType) {
getExecutor(zIndex, builderType) {
const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
let executors = this.executorsByZIndex_[zIndexKey];
if (executors === undefined) {
executors = {};
this.executorsByZIndex_[zIndexKey] = executors;
}
let executor = executors[replayType];
let executor = executors[builderType];
if (executor === undefined) {
// FIXME: it should not be possible to ask for an executor that does not exist
executor = new CanvasExecutor(this.tolerance_, this.maxExtent_,
executor = new Executor(this.maxExtent_,
this.resolution_, this.pixelRatio_, this.overlaps_, {
instructions: [],
hitDetectionInstructions: [],
coordinates: []
},
this.declutterTree_);
executors[replayType] = executor;
executors[builderType] = executor;
}
return executor;
}
/**
* @return {Object<string, Object<ReplayType, CanvasReplay>>} Replays.
* @return {Object<string, Object<BuilderType, CanvasReplay>>} Replays.
*/
getExecutors() {
return this.executorsByZIndex_;
}
/**
* @inheritDoc
* @return {boolean} Is empty.
*/
isEmpty() {
return isEmpty(this.executorsByZIndex_);
@@ -343,19 +334,12 @@ class ExecutorGroup extends BaseExecutorGroup {
* @param {number} viewRotation View rotation.
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features to skip.
* @param {boolean} snapToPixel Snap point symbols and test to integer pixel.
* @param {Array<ReplayType>=} opt_replayTypes Ordered replay types to replay.
* @param {Array<BuilderType>=} opt_builderTypes Ordered replay types to replay.
* Default is {@link module:ol/render/replay~ORDER}
* @param {Object<string, import("../canvas.js").DeclutterGroup>=} opt_declutterReplays Declutter replays.
*/
execute(
context,
transform,
viewRotation,
skippedFeaturesHash,
snapToPixel,
opt_replayTypes,
opt_declutterReplays
) {
execute(context, transform, viewRotation, skippedFeaturesHash, snapToPixel, opt_builderTypes,
opt_declutterReplays) {
/** @type {Array<number>} */
const zs = Object.keys(this.executorsByZIndex_).map(Number);
@@ -366,17 +350,17 @@ class ExecutorGroup extends BaseExecutorGroup {
context.save();
this.clip(context, transform);
const replayTypes = opt_replayTypes ? opt_replayTypes : ORDER;
const builderTypes = opt_builderTypes ? opt_builderTypes : ORDER;
let i, ii, j, jj, replays, replay;
for (i = 0, ii = zs.length; i < ii; ++i) {
const zIndexKey = zs[i].toString();
replays = this.executorsByZIndex_[zIndexKey];
for (j = 0, jj = replayTypes.length; j < jj; ++j) {
const replayType = replayTypes[j];
replay = replays[replayType];
for (j = 0, jj = builderTypes.length; j < jj; ++j) {
const builderType = builderTypes[j];
replay = replays[builderType];
if (replay !== undefined) {
if (opt_declutterReplays &&
(replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) {
(builderType == BuilderType.IMAGE || builderType == BuilderType.TEXT)) {
const declutter = opt_declutterReplays[zIndexKey];
if (!declutter) {
opt_declutterReplays[zIndexKey] = [replay, transform.slice(0)];