Remove unused Builder/Executor functions and members

This commit is contained in:
ahocevar
2018-11-25 20:06:37 +01:00
parent b71a8aa006
commit f4aec3fd01
18 changed files with 160 additions and 769 deletions

View File

@@ -2,61 +2,42 @@
* @module ol/render/canvas/BuilderGroup
*/
import {numberSafeCompareFunction} from '../../array.js';
import {createCanvasContext2D} from '../../dom.js';
import {buffer, createEmpty, extendCoordinate} from '../../extent.js';
import {transform2D} from '../../geom/flat/transform.js';
import {isEmpty} from '../../obj.js';
import BuilderGroup from '../BuilderGroup.js';
import ReplayType from '../ReplayType.js';
import CanvasBuilder from './Builder.js';
import CanvasImageBuilder from './ImageBuilder.js';
import CanvasLineStringBuilder from './LineStringBuilder.js';
import CanvasPolygonBuilder from './PolygonBuilder.js';
import CanvasTextBuilder from './TextBuilder.js';
import {ORDER} from '../replay.js';
import {create as createTransform, compose as composeTransform} from '../../transform.js';
import {createEmpty} from '../../extent.js';
import Builder from './Builder.js';
import ImageBuilder from './ImageBuilder.js';
import LineStringBuilder from './LineStringBuilder.js';
import PolygonBuilder from './PolygonBuilder.js';
import TextBuilder from './TextBuilder.js';
/**
* @type {Object<ReplayType, typeof CanvasBuilder>}
* @type {Object<import("./BuilderType").default, typeof Builder>}
*/
const BATCH_CONSTRUCTORS = {
'Circle': CanvasPolygonBuilder,
'Default': CanvasBuilder,
'Image': CanvasImageBuilder,
'LineString': CanvasLineStringBuilder,
'Polygon': CanvasPolygonBuilder,
'Text': CanvasTextBuilder
'Circle': PolygonBuilder,
'Default': Builder,
'Image': ImageBuilder,
'LineString': LineStringBuilder,
'Polygon': PolygonBuilder,
'Text': TextBuilder
};
class CanvasBuilderGroup extends BuilderGroup {
class BuilderGroup {
/**
* @param {number} tolerance Tolerance.
* @param {import("../../extent.js").Extent} maxExtent Max extent.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The builder group can have overlapping geometries.
* @param {?} declutterTree Declutter tree for declutter processing in postrender.
* @param {number=} opt_renderBuffer Optional rendering buffer.
* @param {boolean} declutter Decluttering enabled.
*/
constructor(
tolerance,
maxExtent,
resolution,
pixelRatio,
overlaps,
declutterTree,
opt_renderBuffer
) {
super();
constructor(tolerance, maxExtent, resolution, pixelRatio, declutter) {
/**
* Declutter tree.
* @type {boolean}
* @private
*/
this.declutterTree_ = declutterTree;
this.declutter_ = declutter;
/**
* @type {import("../canvas.js").DeclutterGroup}
@@ -76,12 +57,6 @@ class CanvasBuilderGroup extends BuilderGroup {
*/
this.maxExtent_ = maxExtent;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = overlaps;
/**
* @private
* @type {number}
@@ -96,35 +71,18 @@ class CanvasBuilderGroup extends BuilderGroup {
/**
* @private
* @type {number|undefined}
*/
this.renderBuffer_ = opt_renderBuffer;
/**
* @private
* @type {!Object<string, !Object<ReplayType, CanvasBuilder>>}
* @type {!Object<string, !Object<import("./BuilderType").default, Builder>>}
*/
this.buildersByZIndex_ = {};
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitDetectionContext_ = createCanvasContext2D(1, 1);
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.hitDetectionTransform_ = createTransform();
}
/**
* @inheritDoc
* @param {boolean} group Group with previous builder.
* @return {Array<*>} The resulting instruction group.
*/
addDeclutter(group) {
let declutter = null;
if (this.declutterTree_) {
if (this.declutter_) {
if (group) {
declutter = this.declutterGroup_;
/** @type {number} */ (declutter[4])++;
@@ -137,21 +95,7 @@ class CanvasBuilderGroup extends BuilderGroup {
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
*/
clip(context, transform) {
const flatClipCoords = this.getClipCoords(transform);
context.beginPath();
context.moveTo(flatClipCoords[0], flatClipCoords[1]);
context.lineTo(flatClipCoords[2], flatClipCoords[3]);
context.lineTo(flatClipCoords[4], flatClipCoords[5]);
context.lineTo(flatClipCoords[6], flatClipCoords[7]);
context.clip();
}
/**
* @return {!Object<string, !Object<ReplayType, import("./Builder.js").SerializableInstructions>>} The serializable instructions
* @return {!Object<string, !Object<import("./BuilderType").default, import("./Builder.js").SerializableInstructions>>} The serializable instructions
*/
finish() {
const builderInstructions = {};
@@ -167,243 +111,26 @@ class CanvasBuilderGroup extends BuilderGroup {
}
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {Object<string, boolean>} skippedFeaturesHash Ids of features to skip.
* @param {function((import("../../Feature.js").default|import("../Feature.js").default)): T} callback Feature callback.
* @param {Object<string, import("../canvas.js").DeclutterGroup>} declutterReplays Declutter replays.
* @return {T|undefined} Callback result.
* @template T
* @param {number|undefined} zIndex Z index.
* @param {import("./BuilderType.js").default} builderType Replay type.
* @return {import("../VectorContext.js").default} Replay.
*/
forEachFeatureAtCoordinate(
coordinate,
resolution,
rotation,
hitTolerance,
skippedFeaturesHash,
callback,
declutterReplays
) {
hitTolerance = Math.round(hitTolerance);
const contextSize = hitTolerance * 2 + 1;
const transform = composeTransform(this.hitDetectionTransform_,
hitTolerance + 0.5, hitTolerance + 0.5,
1 / resolution, -1 / resolution,
-rotation,
-coordinate[0], -coordinate[1]);
const context = this.hitDetectionContext_;
if (context.canvas.width !== contextSize || context.canvas.height !== contextSize) {
context.canvas.width = contextSize;
context.canvas.height = contextSize;
} else {
context.clearRect(0, 0, contextSize, contextSize);
}
/**
* @type {import("../../extent.js").Extent}
*/
let hitExtent;
if (this.renderBuffer_ !== undefined) {
hitExtent = createEmpty();
extendCoordinate(hitExtent, coordinate);
buffer(hitExtent, resolution * (this.renderBuffer_ + hitTolerance), hitExtent);
}
const mask = getCircleArray(hitTolerance);
let declutteredFeatures;
if (this.declutterTree_) {
declutteredFeatures = this.declutterTree_.all().map(function(entry) {
return entry.value;
});
}
let replayType;
/**
* @param {import("../../Feature.js").default|import("../Feature.js").default} feature Feature.
* @return {?} Callback result.
*/
function featureCallback(feature) {
const imageData = context.getImageData(0, 0, contextSize, contextSize).data;
for (let i = 0; i < contextSize; i++) {
for (let j = 0; j < contextSize; j++) {
if (mask[i][j]) {
if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
let result;
if (!(declutteredFeatures && (replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) ||
declutteredFeatures.indexOf(feature) !== -1) {
result = callback(feature);
}
if (result) {
return result;
} else {
context.clearRect(0, 0, contextSize, contextSize);
return undefined;
}
}
}
}
}
}
/** @type {Array<number>} */
const zs = Object.keys(this.buildersByZIndex_).map(Number);
zs.sort(numberSafeCompareFunction);
let i, j, builders, builder, result;
for (i = zs.length - 1; i >= 0; --i) {
const zIndexKey = zs[i].toString();
builders = this.buildersByZIndex_[zIndexKey];
for (j = ORDER.length - 1; j >= 0; --j) {
replayType = ORDER[j];
builder = builders[replayType];
if (builder !== undefined) {
if (declutterReplays &&
(replayType == ReplayType.IMAGE || replayType == ReplayType.TEXT)) {
const declutter = declutterReplays[zIndexKey];
if (!declutter) {
declutterReplays[zIndexKey] = [builder, transform.slice(0)];
} else {
declutter.push(builder, transform.slice(0));
}
} else {
result = builder.executeHitDetection(context, transform, rotation,
skippedFeaturesHash, featureCallback, hitExtent);
if (result) {
return result;
}
}
}
}
}
return undefined;
}
/**
* @param {import("../../transform.js").Transform} transform Transform.
* @return {Array<number>} Clip coordinates.
*/
getClipCoords(transform) {
const maxExtent = this.maxExtent_;
const minX = maxExtent[0];
const minY = maxExtent[1];
const maxX = maxExtent[2];
const maxY = maxExtent[3];
const flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
transform2D(
flatClipCoords, 0, 8, 2, transform, flatClipCoords);
return flatClipCoords;
}
/**
* @inheritDoc
*/
getBuilder(zIndex, replayType) {
getBuilder(zIndex, builderType) {
const zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
let replays = this.buildersByZIndex_[zIndexKey];
if (replays === undefined) {
replays = {};
this.buildersByZIndex_[zIndexKey] = replays;
}
let replay = replays[replayType];
let replay = replays[builderType];
if (replay === undefined) {
const Constructor = BATCH_CONSTRUCTORS[replayType];
const Constructor = BATCH_CONSTRUCTORS[builderType];
replay = new Constructor(this.tolerance_, this.maxExtent_,
this.resolution_, this.pixelRatio_, this.overlaps_, this.declutterTree_);
replays[replayType] = replay;
this.resolution_, this.pixelRatio_);
replays[builderType] = replay;
}
return replay;
}
/**
* @inheritDoc
*/
isEmpty() {
return isEmpty(this.buildersByZIndex_);
}
}
/**
* This cache is used for storing calculated pixel circles for increasing performance.
* It is a static property to allow each Replaygroup to access it.
* @type {Object<number, Array<Array<(boolean|undefined)>>>}
*/
const circleArrayCache = {
0: [[true]]
};
/**
* This method fills a row in the array from the given coordinate to the
* middle with `true`.
* @param {Array<Array<(boolean|undefined)>>} array The array that will be altered.
* @param {number} x X coordinate.
* @param {number} y Y coordinate.
*/
function fillCircleArrayRowToMiddle(array, x, y) {
let i;
const radius = Math.floor(array.length / 2);
if (x >= radius) {
for (i = radius; i < x; i++) {
array[i][y] = true;
}
} else if (x < radius) {
for (i = x + 1; i < radius; i++) {
array[i][y] = true;
}
}
}
/**
* This methods creates a circle inside a fitting array. Points inside the
* circle are marked by true, points on the outside are undefined.
* It uses the midpoint circle algorithm.
* A cache is used to increase performance.
* @param {number} radius Radius.
* @returns {Array<Array<(boolean|undefined)>>} An array with marked circle points.
*/
export function getCircleArray(radius) {
if (circleArrayCache[radius] !== undefined) {
return circleArrayCache[radius];
}
const arraySize = radius * 2 + 1;
const arr = new Array(arraySize);
for (let i = 0; i < arraySize; i++) {
arr[i] = new Array(arraySize);
}
let x = radius;
let y = 0;
let error = 0;
while (x >= y) {
fillCircleArrayRowToMiddle(arr, radius + x, radius + y);
fillCircleArrayRowToMiddle(arr, radius + y, radius + x);
fillCircleArrayRowToMiddle(arr, radius - y, radius + x);
fillCircleArrayRowToMiddle(arr, radius - x, radius + y);
fillCircleArrayRowToMiddle(arr, radius - x, radius - y);
fillCircleArrayRowToMiddle(arr, radius - y, radius - x);
fillCircleArrayRowToMiddle(arr, radius + y, radius - x);
fillCircleArrayRowToMiddle(arr, radius + x, radius - y);
y++;
error += 1 + 2 * y;
if (2 * (error - x) + 1 > 0) {
x -= 1;
error += 1 - 2 * x;
}
}
circleArrayCache[radius] = arr;
return arr;
}
export default CanvasBuilderGroup;
export default BuilderGroup;