remove double variable declarations, and make jslint happier

This commit is contained in:
Éric Lemoine
2011-10-28 23:00:13 +02:00
parent 2f80d52bfd
commit f3e0ac9425
+4 -4
View File
@@ -355,7 +355,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
if(this.serverResolutions && if(this.serverResolutions &&
OpenLayers.Util.indexOf(this.serverResolutions, resolution) === -1) { OpenLayers.Util.indexOf(this.serverResolutions, resolution) === -1) {
var i, serverResolution; var i, serverResolution;
for(var i=this.serverResolutions.length-1; i>= 0; i--) { for(i=this.serverResolutions.length-1; i>= 0; i--) {
serverResolution = this.serverResolutions[i]; serverResolution = this.serverResolutions[i];
if(serverResolution > resolution) { if(serverResolution > resolution) {
resolution = serverResolution; resolution = serverResolution;
@@ -401,8 +401,8 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
var size = this.map.getSize(); var size = this.map.getSize();
var lcX = parseInt(this.map.layerContainerDiv.style.left, 10); var lcX = parseInt(this.map.layerContainerDiv.style.left, 10);
var lcY = parseInt(this.map.layerContainerDiv.style.top, 10); var lcY = parseInt(this.map.layerContainerDiv.style.top, 10);
var x = (lcX - (size.w / 2.)) * (scale - 1); var x = (lcX - (size.w / 2.0)) * (scale - 1);
var y = (lcY - (size.h / 2.)) * (scale - 1); var y = (lcY - (size.h / 2.0)) * (scale - 1);
this.div.style.left = x + '%'; this.div.style.left = x + '%';
this.div.style.top = y + '%'; this.div.style.top = y + '%';
@@ -465,7 +465,7 @@ OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
createBackBuffer: function() { createBackBuffer: function() {
var backBuffer; var backBuffer;
if(this.grid.length > 0) { if(this.grid.length > 0) {
var backBuffer = document.createElement('div'); backBuffer = document.createElement('div');
backBuffer.id = this.div.id + '_bb'; backBuffer.id = this.div.id + '_bb';
backBuffer.className = 'olBackBuffer'; backBuffer.className = 'olBackBuffer';
backBuffer.style.position = 'absolute'; backBuffer.style.position = 'absolute';