Implement frame state and animation architecture
This commit is contained in:
@@ -1,7 +1,11 @@
|
||||
// FIXME move colorMatrix_ elsewhere?
|
||||
|
||||
goog.provide('ol.renderer.webgl.Layer');
|
||||
|
||||
goog.require('goog.vec.Mat4');
|
||||
goog.require('ol.FrameState');
|
||||
goog.require('ol.layer.Layer');
|
||||
goog.require('ol.layer.LayerState');
|
||||
goog.require('ol.renderer.Layer');
|
||||
goog.require('ol.vec.Mat4');
|
||||
|
||||
@@ -179,8 +183,8 @@ ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = goog.nullFunction;
|
||||
|
||||
/**
|
||||
* Render.
|
||||
* @param {number} time Time.
|
||||
* @return {boolean} Request render frame.
|
||||
* @param {ol.FrameState} frameState Frame state.
|
||||
* @param {ol.layer.LayerState} layerState Layer state.
|
||||
*/
|
||||
ol.renderer.webgl.Layer.prototype.renderFrame = goog.abstractMethod;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user