Implement frame state and animation architecture

This commit is contained in:
Tom Payne
2013-01-10 23:19:49 +01:00
parent 4ee411ebe2
commit f3cace499c
14 changed files with 417 additions and 160 deletions

View File

@@ -7,6 +7,7 @@ goog.require('goog.functions');
goog.require('goog.fx.anim');
goog.require('goog.fx.anim.Animated');
goog.require('goog.vec.Mat4');
goog.require('ol.FrameState');
goog.require('ol.View2D');
goog.require('ol.View2DProperty');
@@ -294,9 +295,9 @@ ol.renderer.Map.prototype.removeLayerRenderer = function(layer) {
/**
* Render.
* @param {number} time Time.
* @param {?ol.FrameState} frameState Frame state.
*/
ol.renderer.Map.prototype.renderFrame = goog.functions.FALSE;
ol.renderer.Map.prototype.renderFrame = goog.nullFunction;
/**