Implement frame state and animation architecture
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@@ -7,6 +7,7 @@ goog.require('goog.functions');
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goog.require('goog.fx.anim');
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goog.require('goog.fx.anim.Animated');
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goog.require('goog.vec.Mat4');
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goog.require('ol.FrameState');
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goog.require('ol.View2D');
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goog.require('ol.View2DProperty');
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@@ -294,9 +295,9 @@ ol.renderer.Map.prototype.removeLayerRenderer = function(layer) {
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/**
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* Render.
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* @param {number} time Time.
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* @param {?ol.FrameState} frameState Frame state.
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*/
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ol.renderer.Map.prototype.renderFrame = goog.functions.FALSE;
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ol.renderer.Map.prototype.renderFrame = goog.nullFunction;
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/**
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