Implement frame state and animation architecture

This commit is contained in:
Tom Payne
2013-01-10 23:19:49 +01:00
parent 4ee411ebe2
commit f3cace499c
14 changed files with 417 additions and 160 deletions

View File

@@ -9,6 +9,7 @@ goog.require('goog.events');
goog.require('goog.events.Event');
goog.require('goog.functions');
goog.require('ol.Coordinate');
goog.require('ol.FrameState');
goog.require('ol.layer.TileLayer');
goog.require('ol.renderer.Map');
goog.require('ol.renderer.dom.TileLayer');
@@ -93,26 +94,20 @@ ol.renderer.dom.Map.prototype.handleViewChanged = function() {
/**
* @inheritDoc
*/
ol.renderer.dom.Map.prototype.renderFrame = function(time) {
ol.renderer.dom.Map.prototype.renderFrame = function(frameState) {
var map = this.getMap();
if (!map.isDef()) {
if (goog.isNull(frameState)) {
// FIXME remove everything
return;
}
var requestRenderFrame = false;
var layers = map.getLayers();
if (goog.isDef(layers)) {
layers.forEach(function(layer) {
var layerRenderer = this.getLayerRenderer(layer);
if (layerRenderer.renderFrame(time)) {
requestRenderFrame = true;
}
}, this);
}
if (requestRenderFrame) {
map.requestRenderFrame();
}
goog.array.forEach(frameState.layersArray, function(layer) {
var layerState = frameState.layerStates[goog.getUid(layer)];
if (!layerState.ready) {
return;
}
var layerRenderer = this.getLayerRenderer(layer);
layerRenderer.renderFrame(frameState, layerState);
}, this);
};